Quote Originally Posted by SlickPaws View Post
To put it more simply - Would you rather have 1/2 procs of your 50% proc abilities, or would you have 3?
Guaranteeing a proc is a gain of 10 potency and half a mana. 10. That's it. It's literally just 10 potency.

Getting a swiftcast, alone, without considering mana gains, is a gain of 30 potency, and a full man.

So let's do the math.

Old Acceleration: 3x[0.5, 10]=[1.5, 30] as well as drifting issues if you had procjam going into melee phase.

New Acceleration: [0.5, 10]+[1, 30]=[1.5, 40]+ better utility + charge system makes drifting much less likely.

3 charges of accel existed to do one thing, make your melee guaranteed at a specific time in your opener. Now that the manafication change made melee guaranteed whenever you want, acceleration no longer needed that use case, and thus it needed a new use case to reflect the new RDM's changes, one that happens to help RDM with it's biggest weakness: Pantokrator-like mechanics.

The new acceleration is better in every way.