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  1. #1
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Darthgummibear View Post
    The stat squish seems to have given us a HUGE increase in damage relative to a mob's health compared to what it was before. I initially noticed it in POTD where I was pretty much one-shotting everything. In addition, with dungeons my groups have been effectively skipping entire portions of boss mechanics because everything dies so fast now. This doesn't feel healthy for the game as it will make people even less prepared for current content.

    Was this intentional, or an oversight that will be tweaked later?
    I dont have exact numbers but it feels like boss health is higher then shb and the damage output of their abilities is also a lot higher. It feels like a nice change and I really like the new mechanics in a lot of the dungeons/8 players even if they killed me a few times lol. That being said it feels fine to me? Maybe it'll be easier once savage is out and people can actually log in lol
    (0)

  2. #2
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RinaB View Post
    I dont have exact numbers but it feels like boss health is higher then shb and the damage output of their abilities is also a lot higher. It feels like a nice change and I really like the new mechanics in a lot of the dungeons/8 players even if they killed me a few times lol. That being said it feels fine to me? Maybe it'll be easier once savage is out and people can actually log in lol
    I meant maybe it will be easier to calculate it and see. Can't edit post on mobile
    (0)

  3. #3
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,843
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    For me think I do less dmg than before. My lvl 80 dnc use to be able to almost one hit a lvl 80 and now only does 1/2 to 3/4 the amount of dmg.
    (0)

  4. #4
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    I like the damage increase, makes tedious dungeons go by quicker and allows for things like bardam's or doma to be wall pulled as well
    (1)

  5. #5
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rinhi View Post
    I like the damage increase, makes tedious dungeons go by quicker and allows for things like bardam's or doma to be wall pulled as well

    Same, I think I can suffer tanks and healers being bored for faster tedious content.
    (3)

  6. #6
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,571
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    But also the opposite is inplace. We tried Odin in the open world version. He one-shotted even level 90 players. Tanks were also one-shot candidates.

    Cheers
    (0)

  7. #7
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Larirawiel View Post
    But also the opposite is inplace. We tried Odin in the open world version. He one-shotted even level 90 players. Tanks were also one-shot candidates.

    Cheers
    He did on lvl 80 too if you dont do the mechanic right. Share the cleave and dispel the vulnerability up on tanks.
    But yea lvl50 hunting mobs do seem to be a lot harder too, so Odin probably a bit aswell
    (0)

  8. #8
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,536
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Rinhi View Post
    I like the damage increase, makes tedious dungeons go by quicker and allows for things like bardam's or doma to be wall pulled as well
    I remember this absolute unit of a party I had the fortune of running into twice on Bardam's and Doma back in ShB. Wall to walled everything and I do mean everything, we melted enemies like butter on a frying pan.

    Wherever that party is, I miss you :c
    (1)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Level 50 content definitely feels faster. Did Castrum and Brayflox Hard yesterday and both just melted.
    But not noticing the same at levels 70 and 80.

    Likely that after the stat squish they adjusted base damage to compensate at level 80 as a benchmark, which had the knock-on effect of making level 50 and below much easier.
    (0)

  10. #10
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Every expansion always introduces power creep, because of changed potencies, new jobs, and actions that didn't exist before the content was released. Even with a stat squish, that doesn't change much. There are even several skills that are percentage % based and with a squish, that's slightly more potency.
    (0)

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