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  1. #1
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90

    Massive relative damage increase with EW

    The stat squish seems to have given us a HUGE increase in damage relative to a mob's health compared to what it was before. I initially noticed it in POTD where I was pretty much one-shotting everything. In addition, with dungeons my groups have been effectively skipping entire portions of boss mechanics because everything dies so fast now. This doesn't feel healthy for the game as it will make people even less prepared for current content.

    Was this intentional, or an oversight that will be tweaked later?
    (2)

  2. #2
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,355
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    EEEP don't tell them that maybe I could solo clear this old old old content.
    (5)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #3
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Square Enix needs to take a good look at increased damage and it wasn't just with the stat squish. Tanks and healers are bored and dungeons continue to be face roll. Fights are great, mechanics are fine, there just isn't a whole lot punishing moves anymore. Luckily they have acknowledged this but I doubt we will see any change..
    (3)

  4. #4
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lemuel81 View Post
    Square Enix needs to take a good look at increased damage and it wasn't just with the stat squish. Tanks and healers are bored and dungeons continue to be face roll. Fights are great, mechanics are fine, there just isn't a whole lot punishing moves anymore. Luckily they have acknowledged this but I doubt we will see any change..
    Casual Content: Dungeons, Alliance Raids
    Challenging Content: Extreme, Savage, Ultimate

    Working as intended
    (7)

  5. #5
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    I dungeon'd this morning from level 16 to level 32 as marauder. Not one of those dungeons felt faster at all and I've run all of them a bazillion times.
    (3)

  6. #6
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rhysati View Post
    I dungeon'd this morning from level 16 to level 32 as marauder. Not one of those dungeons felt faster at all and I've run all of them a bazillion times.
    Breylox was like 10minutes with slow tank. One pack at the time. Normally that would be 20min. Also not even second add wave on the first boss
    (1)

  7. #7
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    I kind of wonder how this'll affect PoTD and HoH solo runs, hopefully it doesn't make it too easy otherwise that'll be kind of disappointing
    (0)

    Watching forum drama be like

  8. #8
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Darthgummibear View Post
    The stat squish seems to have given us a HUGE increase in damage relative to a mob's health compared to what it was before. I initially noticed it in POTD where I was pretty much one-shotting everything. In addition, with dungeons my groups have been effectively skipping entire portions of boss mechanics because everything dies so fast now. This doesn't feel healthy for the game as it will make people even less prepared for current content.

    Was this intentional, or an oversight that will be tweaked later?
    I dont have exact numbers but it feels like boss health is higher then shb and the damage output of their abilities is also a lot higher. It feels like a nice change and I really like the new mechanics in a lot of the dungeons/8 players even if they killed me a few times lol. That being said it feels fine to me? Maybe it'll be easier once savage is out and people can actually log in lol
    (0)

  9. #9
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RinaB View Post
    I dont have exact numbers but it feels like boss health is higher then shb and the damage output of their abilities is also a lot higher. It feels like a nice change and I really like the new mechanics in a lot of the dungeons/8 players even if they killed me a few times lol. That being said it feels fine to me? Maybe it'll be easier once savage is out and people can actually log in lol
    I meant maybe it will be easier to calculate it and see. Can't edit post on mobile
    (0)

  10. #10
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    I havent had a second wave on that boss in years
    (4)

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