The stat squish seems to have given us a HUGE increase in damage relative to a mob's health compared to what it was before. I initially noticed it in POTD where I was pretty much one-shotting everything. In addition, with dungeons my groups have been effectively skipping entire portions of boss mechanics because everything dies so fast now. This doesn't feel healthy for the game as it will make people even less prepared for current content.

Was this intentional, or an oversight that will be tweaked later?