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  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by QT_Melon View Post

    But the way there's people hanging on to this as the proof is bothersome. It reminds me greatly when the mass of people saw some reddit post about people crashing zones through Gathering clusters (when it wasn't even the case) and were hacking due to the amount they were getting. They were literally harassing YouTubers from ONE person's post.
    Feel free to post your evidence disputing this. It is pretty damn easy to reproduce. Just log on at about prime time and get in a 5k queue and wait. One part of the evidence about the client reset every 15min only take a 500 person queue to verify as that is easily longer then 15 minutes.

    The primary issue is the client tries once before closing. It should not be closing at all. Forcing people to stare a queue to immediately relogin is what is causing this rage. If people could just not pay attention and watch Netflix while waiting they would not complain but the disconnect and being forced to watch a slow moving queue is just enraging.

    There is no defending that statement from SE and then not understanding why people are mad. I would be mad also. At this point during prime time I have given up even trying to login to the MMO because being forced to have the client open and watch a 5k queue countdown is just ridiculous.
    (5)

  2. #2
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Puremallace View Post
    Feel free to post your evidence disputing this. It is pretty damn easy to reproduce. Just log on at about prime time and get in a 5k queue and wait. One part of the evidence about the client reset every 15min only take a 500 person queue to verify as that is easily longer then 15 minutes.

    The primary issue is the client tries once before closing. It should not be closing at all. Forcing people to stare a queue to immediately relogin is what is causing this rage. If people could just not pay attention and watch Netflix while waiting they would not complain but the disconnect and being forced to watch a slow moving queue is just enraging.

    There is no defending that statement from SE and then not understanding why people are mad. I would be mad also. At this point during prime time I have given up even trying to login to the MMO because being forced to have the client open and watch a 5k queue countdown is just ridiculous.
    My evidence during a 90 minute queue time was that I didn't disconnect or shut down. During peak time from CA. I had another queue that was 1 hr long and disconnected more than 4 times, I disconnected 8 times that day AFTER the fix.

    What now? Do I put it on a google spreadsheet?

    What about other platforms...
    (5)
    Last edited by QT_Melon; 12-14-2021 at 07:41 AM.

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Puremallace View Post
    The primary issue is the client tries once before closing. It should not be closing at all. Forcing people to stare a queue to immediately relogin is what is causing this rage. If people could just not pay attention and watch Netflix while waiting they would not complain but the disconnect and being forced to watch a slow moving queue is just enraging.
    While I share the 2002 rage, I do suspect there's an actual rational reason behind it. My gut feeling is that our authentication is directly associated with a login session, and when the lobby server coughs up a hairball, that session dies. No session, no authentication. And the only way we can authenticate is to go back to the launcher and get a new token.

    Obviously, there are ways around this; you could separate the two out, and then if the login session got nuked the authentication would still remain valid. But that does open up some security concerns (authentication can get way more complicated than it ought to...), and it would almost certainly require a not-small amount of rework on the login infrastructure. It would also likely not be a quick solution.

    Mind you, this is all conjecture as I have neither the time nor inclination to hack apart FFXIV's authentication system. However, it would be in line with how authentication/login systems I have had to deal with in the past have sometimes handled things.

    That said, even if I understand as an engineer why the client might need to close after a 2002 error, that understanding does nothing to lessen the frustration I feel when I hit a 2002 again and so end up back at the desktop again, fishing out my two-factor again to log in again...

    *author begins gnawing on her keyboard in frustration*
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Packetdancer View Post
    While I share the 2002 rage, I do suspect there's an actual rational reason behind it. My gut feeling is that our authentication is directly associated with a login session, and when the lobby server coughs up a hairball, that session dies. No session, no authentication. And the only way we can authenticate is to go back to the launcher and get a new token.

    Obviously, there are ways around this; you could separate the two out, and then if the login session got nuked the authentication would still remain valid. But that does open up some security concerns (authentication can get way more complicated than it ought to...), and it would almost certainly require a not-small amount of rework on the login infrastructure. It would also likely not be a quick solution.

    Mind you, this is all conjecture as I have neither the time nor inclination to hack apart FFXIV's authentication system. However, it would be in line with how authentication/login systems I have had to deal with in the past have sometimes handled things.

    That said, even if I understand as an engineer why the client might need to close after a 2002 error, that understanding does nothing to lessen the frustration I feel when I hit a 2002 again and so end up back at the desktop again, fishing out my two-factor again to log in again...

    *author begins gnawing on her keyboard in frustration*
    I really think it's something around this idea ^.

    I doubt Yoshida would be laughing to the bank purposefully over some change a var issue, but I also doubt that these 2002 are entirely my issue (given things like packet loss can be made more robust and not assume a few moments of miscommunication turns into an inferno of wasted time in line). It seems plausible to me that our end is not helping the matter, but I do think the launcher would be nice if it tried harder to save me in the water than vaguely wave towards the life vest. Yet I imagine it doesn't because of reasons like you said, there is some issue that it's not so simple and changing it poorly could make it all even worse. Which isn't me saying "do nothing", just that I think that's the situation.
    (0)