



well, thats good, suppose cannot always trust whois lol.
thank you, clears up a couple things. wonder why it showed that though in the lookup... maybe didnt like me looking from Canada? who knows. thank you for the correction
it is in fact, the server IP of aetherso... I have a concern about this experiment...
the IP address that is in this "proof" is 204.2.229.9
this IP is not based out of California, which is where the NA data center is located. (I doubt somehow that the login server for -anywhere- is going to be located in Kansas...)
that tends to raise a few concerns about the validity and the methodology of this "proof"
https://arrstatus.com
https://www.reddit.com/r/ffxiv/comme...tal_server_ip/



Jepp, the DNS name of 204.2.229.9 is neolobby02.ffxiv.com
Cheers



What they really need to do is enhance the launcher/login process to auto-rejoin the queue automatically if any 2002 shows up. If you get d/c'd, that spot should be saved longer as well. Among other QoL things that probably wouldn't take more than a day to add in the system.
Like who thought it was going to be acceptable to throw the error while you say 2k deep into a 4k queue and somehow didn't come back in-time to manually put your OTP back in and then lose your place. Awful design.
The same corporation that authorized setting up one single datacenter to service multiple countries both in the Americas and the EU then thought, this will end well.What they really need to do is enhance the launcher/login process to auto-rejoin the queue automatically if any 2002 shows up. If you get d/c'd, that spot should be saved longer as well. Among other QoL things that probably wouldn't take more than a day to add in the system.
Like who thought it was going to be acceptable to throw the error while you say 2k deep into a 4k queue and somehow didn't come back in-time to manually put your OTP back in and then lose your place. Awful design.
Meanwhile nearly every other publisher including EA has the common sense to understand that a minimum of three geographical regions should be covered for NA. Western (Cali), Central (Texas), Eastern (Chicago). I try not to get sassy with these posts but some things just boggle the mind.




back in the day with dialup you would have a point. these days... not so much.The same corporation that authorized setting up one single datacenter to service multiple countries both in the Americas and the EU then thought, this will end well.
Meanwhile nearly every other publisher including EA has the common sense to understand that a minimum of three geographical regions should be covered for NA. Western (Cali), Central (Texas), Eastern (Chicago). I try not to get sassy with these posts but some things just boggle the mind.
Huh? It is incredibly common for nodes across the Comcast i-bone to become oversaturated. This is.. basic networking stuffs here even for someone like me. It is even more important in modern era than dial up era to properly distribute data centers across large countries due to number of internet users constantly rising.
NTT nodes have been oversaturated for years resulting in still ongoing problems (90006). There is reason why most organizations have region based datacenters and this has been common practice for decades. When I self hosted I owned four virtual servers for good reason, spread out across the country.
Yoshi P himself;
"In order to prevent a major login server outage, FFXIV has a limit of "no more than 17,000 total players waiting to log in per logical data center". This cap is set uniformly regardless of how many Worlds exist in a logical data center.
・ The Issue
If the total number of players waiting in the logical data center exceeds 17,000, Error 2002 will be displayed and you will not be able to queue for login."
Last edited by MiaShino; 12-14-2021 at 01:09 AM.



It's not much an issue, EU used to actually be in the same data center as NA back when they were in Montreal with their previous provider before they went to Frankfurt.The same corporation that authorized setting up one single datacenter to service multiple countries both in the Americas and the EU then thought, this will end well.
Meanwhile nearly every other publisher including EA has the common sense to understand that a minimum of three geographical regions should be covered for NA. Western (Cali), Central (Texas), Eastern (Chicago). I try not to get sassy with these posts but some things just boggle the mind.
Would help latency, but it's not so much about traffic as NTT has the infrastructure being a Tier 1 provider, they had been mostly fault-free since SE relocated to their Sacramento facility, it was said it takes 20 racks to run just one world. So having 500+ in one data center allows flexibility, saves on costs. If they use say the NTT Dallas, Texas hub, then if there was any problems routing to Sacramento, every player in those worlds would feel the faults. They would have to substantially outgrow the data center to consider the additional cost of a new location.
This is still issue. See;
https://forum.square-enix.com/ffxiv/...-REPLY-HERE%21
https://forum.square-enix.com/ffxiv/...NTT-Failure%29
Or simply browse the tech support section, you will see numerous 90006 related threads appearing especially during prime time. Me and my partner cannot play without a vpn anymore because of this.
There have been many documented issues between Comcast/Charter i-bone and NTT interconnection. Many of these are result in oversaturated junction nodes loading into the NTT network.
This is correct. It does save costs in short term.
English is not the native language so I am having some trouble interpreting this, many apologies! There should never be routing for the player between regional datacenters. That is purpose of regional distribution. If Sacramento is experiencing issues then players connected to the Dallas data centers will not experience connectivity issues.
I cannot say for the certainty but it appears they have indeed long outgrown their Cali datacenter. I have no metrics though for this so who knows? Perhaps there is still room there for more racks or expansion of number of connections between Comcast and NTT.




what seems odd is that it obviously requires a condition to cause the 2002. what is the condition it requires? the process does work or no one would be able to log in period, so some factor is obviously causing the disconnect in the first place, and only happens sometimes, or no one would be able to play...period.What they really need to do is enhance the launcher/login process to auto-rejoin the queue automatically if any 2002 shows up. If you get d/c'd, that spot should be saved longer as well. Among other QoL things that probably wouldn't take more than a day to add in the system.
Like who thought it was going to be acceptable to throw the error while you say 2k deep into a 4k queue and somehow didn't come back in-time to manually put your OTP back in and then lose your place. Awful design.
software either works or it doesnt, it doesnt decide "oh I dont like you, goodbye" there is a condition being met somewhere that is prompting some people to get repeated 2002 errors while other never or hardly see them. I have been in 3700 person queues, dont babysit and get in fine after my wait. others on here may get mostly through then hit, or get in only 10 or 15 deep before it happens.
there seems to be little reason behind what causes it, but it does not seem completely random if you believe the same people are having the issue consistently.
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