Um hate to break it to you but Heavensward was littered with recycled assets. Eureka also came in Stormblood. This forum gets really taxing sometimes when they elect to use their datasets so selectively whilst simultaneously neglecting other areas of the game where content was actually added.
To be frank, nobody cares if they will or won't be BFFs. It's amazing how many people fail to make the distinction between a disagreement in what would constitute as a productive or even a criticism with any major merit, and blindly defending.
I thought diadem also had something called Eureka in it. I might just be misremembering it though.
We had novel dungeon gear even for the leveling dungeons so no.
Also i was referring to Diadem which i thought had the Eureka name somewhere but i might just have misremembered it. Do keep nitpicking while pretending that it's totally not a blind defense.
The denial of the fact that they didnt' start adding more content as more money came in and in fact did the opposite if anything is not a disagreement, it's blind defense yes. You had side content being released all the same AND you had more dungeons AND you didnt have ridiculous stuff like the recycled gear in the main dungeons.
Can't really argue much with that one, but i'll add that it does make it especially bad that they are still doing the same lazy stuff that they were doing when they had 300-500k players when they have 1M+ players. The community can and SHOULD ask for more. Threads like this are absolutely needed.
Though im fairly certain the orthodox, skyX, and sharlayan(not particularly inspired this one but still) sets weren't in the game prior to HW.
Last edited by Pibz; 01-07-2022 at 05:25 AM. Reason: Added some more responses
Reusing gear in the self-same patch doesn't strike me as particularly novel, especially when it should pertain to gear. A vast majority of the crafted gear between 51-60 was ripped from ARR and dungeons in the self-same patch. Dusk Vigil sharing directly with Chimerical Felt, as an example.
A singular asset for the entirety of all roles within Gubal Library doesn't strike me as particularly novel either.
If you didn't know, and since you seemingly have a knack for misremembering, the Diadem was a failed project that they still couldn't get to stick with their own community and that is even after the several attempts they took at pushing it. Diadem was so bad in fact they even removed it. Thank you for proving my main point though that people have a particular knack for using their data points very selectively when making criticisms.
I don't recall Heavensward having a residential District.
I don't recall Heavensward having a Eureka.
I don't recall Heavensward having as much voice acting as all subsequent expansions.
I don't recall Heavensward having Ultimate encounters introduced.
I don't recall Heavensward having crossovers which introduced an encounter such as Rathalos.
I don't recall Heavensward having anything similar to the Doman enclave, which just saw ongoing efforts of restoring that
I don't recall HW/SB having a large scale savage encounter (fairly requested)
I don't recall HW/SB having several large scale instances (except the singular in Eureka, of which Bozja had multiple, including that of 1vs1 encounters, and critical engagements - For a point of reference Eureka was solely based on FATEs for the first 2 of their instances before they even bothered to remotely innovate
I don't recall HW/SB
I don't recall HW/SB introducing Ocean Fishing, or Ishgard Restoration for that matter which saw the ongoing development of a housing district, of which is expected to be implemented this expansion (You could maybe argue it was a bit of a wasted effort to do it in the manner they did).
I don't recall ShB having a deep dungeon, of which is expected to be released in 6.1
I don't recall ShB having something such as Island Sanctuary. and this is on an expansion that is still ongoing in development. We've yet to see the vast majority of the expansion and we already have people crying about 'content cuts'.
My point being here is that what you fail to realise is the areas which have seen ongoing content cuts have just arguably seen that development and budget placed elsewhere. This is the problem with being selective about the data and information you use. Is it unfortunate that we have recycled assets? Certainly, but to be frank I don't think their concern should be inflating the game with more varied assets whilst we've also barely seen a singular expansion to the allowance of our own glamour dresser. I'd rather they address that first. In the same vein, the more a game progresses in expansions, the more difficult it just becomes to create unique and vibrant assets. Besides, subjectively speaking and if I am to be frank the quality of the assets released in the subsequent expansions following Heavensward have just been of a much greater quality than those released in ARR/HW.
This also neglects to realize the abundance of quality of life changes that we've seen. There's just as much of a 'blind' attack in these thread replies as to what their is a 'blind' defence. To summarise my points, we've not really seen content cuts as much as we have seen a wider variety of content released through the years.
In fact, until people are going to bother scraping the game itself for all unique assets released in the expansion then this discussion is largely without merit except for maybe primal weapons. Because, you know. Assets do exist outside of dungeons and the marketboard. The only real point I can honestly agree with is they do need a larger team given the success of the game - But then anyone that has been in the position of hiring and interviewing would understand that finding the talented individuals is just not as simple as throw money of it, and that isn't a defence as much as it is a reality.
Last edited by Kaurhz; 01-07-2022 at 06:12 AM.
As far as I am aware, they've never actually said that. They just got Yoshi-P to heavily imply it and let the community do the rest.
Regardless though, even if it is true it's something they could change if they wanted. It's not like it's one of the 10 commandments, Moses didn't come back down from Mount Sinai and proclaim 'Thou shalt not spend the sub money on the game itself.'
Last edited by Jandor; 01-07-2022 at 05:58 AM.
You know, I'm still waiting for them to recyle the the Dun Scaith sets ... would love to have those as dyable.
No it isn't something Yoshi P and the team could change. The investors have the right to make back what they have lost and get back any lost profit they lost when 1.0 came out. People really need to understand that SE isn't different then any other corporation. They first and foremost listen to the investors without them they have no money to keep things afloat. Second the investors did something no other investor has done which is invest into a product a second time after it horrendously failed the first time. Yoshi P has a longer leash then some yes but he will always listen to what the investors want and in turn the investors will give him a bit more leeway in what he wants but the main thing the investors want is the money they lost plus the profit they lost. FFXIV isn't like any other MMO. Any MMO that went through what we did in 1.0 would have long gone been shut down and never would have returned. There are so many examples of this over the years.
Also yes I do want the budget to be increased on this game I am not saying other wise.
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