Are you twelve years old? Seriously. Being max level on one job after a week means they have no life? That's a leisurely pace, my friend, even with the queues. I know because I've played the last week (long queues and all) and managed to get to the end of the MSQ and max level on one job last night just playing casually. Yet because of that we have no lives? What does that say about someone who spends their free time making troll posts on the forums? Sounds like you're so unsatisfied with your life that your only recourse is try to bring others down to your own unhappy level.




.....so you were a Troll.
Good to know. And here I was about to give you a thumbs up for a good post, but if your goal was to just rile people up so you can make fun of them, then anything positive I could have said is now gone.
I don't get all this hyper loyalty nonsense. Play what you like, play whats good? We're in the end all just consumers looking to get the best bang for out buck.


Can't stay on top forever, even the most long-held dynasties eventually get dethroned (unless we go into freemason and conspiracy 13 families, but WoWs devs are too stupid to be anything conspiracy related.)
Personally to me WoW felt alienating. It was too big, too old, and thus amongst other players you would never be anything. Just another face in the crowd. While FFXIV you're also 'just another player' it feels like you're actually someone, amongst the story, amongst your friends, amongst the world of other players.
And there's not a lot they can do to fix that feeling.
Last edited by Nekaru_Infitima; 12-13-2021 at 06:21 AM.
Name Meaning:
Nekaru = Neko + Hikaru
Infitima = Infinity + Ultima



I agree with what you said, but for me, the far bigger problem was the long-running trend of incorporating more and more elitism into the system. This game actually rewards you for running content with first-time players while farming your endgame gear currency. WoW actively penalizes you for it. They've gone above and beyond this past year, going so far as to incorporate a rating system for your character into the game to make it even easier for players in the game to exclude each other from their runs. As long as WoW continues to double down on that trend, they're going to continue to decline, and FFXIV will continue to ascend simply by having the same type of end game gearing system that WoW had at the peak of its success.Personally to me WoW felt alienating. It was too big, too old, and thus amongst other players you would never be anything. Just another face in the crowd. While FFXIV you're also 'just another player' it feels like you're actually someone, amongst the story, amongst your friends, amongst the world of other players.
For me, it all boils down to the vast discrepancy between the two game directors' philosophies.
Originally Posted by Ion Hazzikostas
I think that if players are looking at mythic raiders doing, you know, multiple times their damage, frankly, that's a skill issue.Originally Posted by YoshiP
Then the next suggestion comes up: Make an official ACT built into the game. We've always said we will not do that. Those are two completely different issues. That system will be the root of bullying.


You are a fool if you don't think FF14 players in raiding don't do this as well.I agree with what you said, but for me, the far bigger problem was the long-running trend of incorporating more and more elitism into the system. This game actually rewards you for running content with first-time players while farming your endgame gear currency. WoW actively penalizes you for it. They've gone above and beyond this past year, going so far as to incorporate a rating system for your character into the game to make it even easier for players in the game to exclude each other from their runs. As long as WoW continues to double down on that trend, they're going to continue to decline, and FFXIV will continue to ascend simply by having the same type of end game gearing system that WoW had at the peak of its success.
For me, it all boils down to the vast discrepancy between the two game directors' philosophies.
The biggest difference is how different the TOS is and how its enforced, the FF14 playerbase is known to be trigger happy with reports for even minor things.
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