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  1. #71
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    I think most people fail to realize is that auto attacks in savage is very high, its on par or higher than mass dungeon pulls but you only have one target so you don't benefit from the massive heals from hitting multiple targets. If anything, those self heals at best will negate 1-2 autos in savage so healers will still need to do some healing. However, ShB raids were pretty scripted so maybe the fact that tanks have good self sustain might suggest something about the raid design going forward compared to ShB.
    Yeah like I said before. Bloodwhetting is pretty gimp on a single target...I don't know why some are emphasizing tank healing is broken. Dungeons have been faceroll since Stormblood. I was hoping enemies would hit harder this expansion, but sadly they don't. I can still wall to wall everything, and bloodwhetting is grossly OP to the fact that healers are confused on how strong it really is. I find them using benediction at the wrong time and wasting it.

    Trials and eventually savage are completely different comparatively when it comes to tank healing. Bloodwhetting is only used more for a mitigation CD rather then a "save myself" button. Bloodwhetting should ALWAYS be on cooldown if your main tank. If your OT it's just Nascent. Pretty simple.

    Tank healing isn't broken. Dungeons are broken.
    (2)
    Last edited by Sqwall; 12-15-2021 at 01:48 AM.

  2. #72
    Player
    ElenaRedoran's Avatar
    Join Date
    Oct 2021
    Posts
    45
    Character
    Elena Redoran
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Main Class
    Dark Knight Lv 80
    (2)

  3. #73
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sqwall View Post
    Yeah like I said before. Bloodwhetting is pretty gimp on a single target...I don't know why some are emphasizing tank healing is broken. Dungeons have been faceroll since Stormblood. I was hoping enemies would hit harder this expansion, but sadly they don't. I can still wall to wall everything, and bloodwhetting is grossly OP to the fact that healers are confused on how strong it really is. I find them using benediction at the wrong time and wasting it.

    Trials and eventually savage are completely different comparatively when it comes to tank healing. Bloodwhetting is only used more for a mitigation CD rather then a "save myself" button. Bloodwhetting should ALWAYS be on cooldown if your main tank. If your OT it's just Nascent. Pretty simple.

    Tank healing isn't broken. Dungeons are broken.
    Those are actually plausible explanations and worth considering before jumping the gun. Maybe I am wrong in this regard. We as people have proven right or wrong quite often and this one statement alone actually does have a lot of consideration. Trying to do extreme trials right now and the healing is well scripted with only required healing for two phases out of the 10-minute flight. Most of the time a regen/fairy will be able to keep the tank going and tank busters are not really what they once were.

    Quote Originally Posted by PondHollow View Post
    Unironically yes. I was a Scholar main until they insisted all the healers were 1-button DPS in ShB... and now I know more people who quit healing over Scholar because of that than people who picked up any healer class in the last two years.

    It does look to me that we are earnestly headed in the direction of the deletion of the healer role. There are only a handful of mechanics that justify it.

    Tank healing should stay high. Tank rotations aren't that involved - give us more to do. I could absolutely play both Scholar and Warrior at the same time without issue. Just give tanks a handful of more heals and we can ditch the green icon completely.
    I am sure you are being sarcastic (maybe?) but if you are not I really hope this is not the pathway the game is going. It's already generic going on for 7+ years since the coils of Bahamut and well people playing the game for raiding reasons is sorta niche right now since most of the game is played for social interaction so it may eventually go away. I hope that enough people like-minded that share my opinion will change the way Square Enix is going with healers and return more of the responsibility over to us. I want to spend more time healing and less time dealing with damage. I have no qualms dealing damage but it should be at the most 50% of my engagement. Not 90%.
    (1)
    Last edited by Ashua; 12-15-2021 at 06:57 PM.

  4. #74
    Player
    Zordrage's Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Zordiark Darkeater
    World
    Omega
    Main Class
    Dark Knight Lv 90
    As a DRK... What Healing ???

    Must be nice having Selfsustain as a tank...
    (3)
    Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
    Change my Mind. (You can't)

  5. #75
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,846
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Tank sustainability is a good thing. The problem is we don't have the damage intake to match it.
    Tank agency is a good thing. But, assuming the game is balanced around the defensive/curative throughput available to tanks, though, EW's plethora of tank regens just water down the moments of interaction. That takes agency away from how the kit is used (i.e., the skill ceiling) to just that the kit has ridiculous amounts of self-healing over time. All these HoTs, etc., just make our agency feel less eventful and less engaging. I'd have been happier without them, honestly.
    (0)
    Last edited by Shurrikhan; 12-15-2021 at 08:49 PM.

  6. #76
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ashua View Post
    I don't recall making a healer to dps.
    Ah, one of those type of players.

    Just another overhealer annoyed that they can't be useful by blindly spamming heals non-stop, instead of filling that downtime by being useful. Nothing to see here. Moving on.
    (6)

  7. #77
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Liam_Harper View Post
    Ah, one of those type of players.

    Just another overhealer annoyed that they can't be useful by blindly spamming heals non-stop, instead of filling that downtime by being useful. Nothing to see here. Moving on.
    I am glad we can agree that I prefer to be healing over dealing damage. I doubt you would be happy if your DPS class was forced to do something else besides damage which you signed up to play. Do not take away what people enjoy just because your selfish desires want to stomp over other players. But yes I am one of those types of players that enjoy healing. I hear Guildwars 2 is good for people like you that do not want to have to put up with healers. But you do put up a good point. AOE heals are way too powerful right now. It use to be expensive as sin to do that.
    (1)
    Last edited by Ashua; 12-15-2021 at 10:33 PM.

  8. #78
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    It's more that the way you envision healing isn't how the game functions. You do you, but in high end content you will be dragging your team down. If everyone is okay with it, no problem.
    I do aggree that tanks (outside of drk) seems to have way too much sustain, when a PLD can solo half of the HP of the level 90 dungeons boss, there is an issue.
    (0)

  9. #79
    Player
    Crossu's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Cross Schnee
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    The game teaches you that your role as a healer is make sure that the party doesn't die, one way to ensure that is by killing the enemies, the Hall of the Novice even teaches you that, the healer quests instance needs you to do DPS and Heal your allies in order to complete it.

    Devs said healers should try to deal damage as well instead instead of focusing in only healing.

    I find the healing job the most enjoyable by far because I HAVE to balance damage and healing.
    (3)

  10. #80
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'd be more on board with the self-sustain changes if they actually required some semblance of player skill. These are just self-healing bonuses for breathing correctly. You might as well give them a permanent regen over time effect.

    Let's also not pretend that this is a discussion on whether healers should be putting out dps. Yes, everyone knows that increasing tank healing opens up more opportunities to dps. The question is whether it opens up more opportunities for skilled play and raises the skill ceiling of the game. To be perfectly honest, the answer is that it dumbs down both roles.
    (6)

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