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  1. #61
    Player
    ZisuiGuts's Avatar
    Join Date
    Oct 2021
    Posts
    3
    Character
    Altar Girl
    World
    Lich
    Main Class
    Scholar Lv 62
    Quote Originally Posted by SweetPete View Post
    Honestly seeing how there are so many horrible healers out there now I’m glad tanks can sustain themselves. Now I’m not talking about the amazing healers we have so don’t come for me lol.

    Playing through this expansion Omg I can’t tell you how many unnecessary deaths I’ve had and seen due to healers either just refusing to heal or just don’t know how to heal. I’m glad tanks can sustain themselves and others now. I’ve had some good tanks where the healer died and we killed the dungeon boss still. Yeah it might make the healer feel like crap but hey if you not gonna do your job then at least tanks can cover it to some extent.

    I’m all for this tank sustainability. I hope SE doesn’t change it. Just my opinion.
    I've found there's some great variety in healers, tbh. Some are solid enough, some good in their way, some great but a bit sloppy, and then there are those who probably watched some popular youtuber explaining "this is how you should heal" and let me die without healing me ONCE, not bloody once, when I've been tanking the boss for the past 30 seconds, steadily taking damage. And it happened again and again.

    You can't please everyone, that's just facts, not even your own crowd when making games, especially when the crowd's big as in this game.
    But I think it's simple: "you are healer" + "you lack challenge due to whatever (in this case tank not dying easily enough)" = "do harder content".

    I've healed and tanked as Blue Mage my bit share, and that's a challenge even in normal mode encounters due to how disorienting it is, because there's not proper incentive to do that regularly enough, unlike with the regular job content (roulettes). If we had something like a BLU-only roulette, that might go long way for satisfying this hole for certain players.

    Oh and notice the timing of this topic: early Endwalker. Of course, when there's little content that's both relevant AND challenging enough, just the ex trials and that's it.
    (0)

  2. #62
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ashua View Post
    And that sort of invalidates the healer. Honestly, the queue requiring a green role in order for the dungeon finder to click into play is the only reason a healer is required. The game was designed with the triality of modern-day MMO's and I think it is a disservice to basically invalidate a third of the players who enjoy that aspect. So now in order to get my healing jollies on I have to also be a tank?
    Unironically yes. I was a Scholar main until they insisted all the healers were 1-button DPS in ShB... and now I know more people who quit healing over Scholar because of that than people who picked up any healer class in the last two years.

    It does look to me that we are earnestly headed in the direction of the deletion of the healer role. There are only a handful of mechanics that justify it.

    Tank healing should stay high. Tank rotations aren't that involved - give us more to do. I could absolutely play both Scholar and Warrior at the same time without issue. Just give tanks a handful of more heals and we can ditch the green icon completely.
    (2)
    Last edited by PondHollow; 12-14-2021 at 05:05 PM.
    Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway

  3. #63
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by winsock View Post
    cool story bro. we can agree to disagree but... um... how exactly do you plan on "not letting SE off the hook?"



    My prediction: you'll feel sad and angry, SE won't even know you exist to any significant extent, tanks will continue to have self heals, and you'll continue to pay+play the game. You sure showed them.
    Yawn. Mock if you will. The fact you are left with snarky sarcasm is the defeated final stand. Yes I've said to others we can agree to disagree but if you think an entire role of the game should be thrown under the bus just to satisfy another role than no I don't think I can even accept your opinion. One role should not have it all at the expense of healers so yes I'll be pushing to have self healing removed at much as possible. Only exception should be paladin. I actually think classes should keep it's identity. Clemency can fill that spot along with cover.
    (6)

  4. #64
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    They removed all the dps abilities outside of the nuke, dot, aoe and a couple extras depending on the class from healers because they added too much pressure to the ones less capable of performing more than 10 actions per minute. Why not let tanks have all the healing necessary to sustain themselves through all content too?

    Then the bad healers can fill their hotbars with emotes and dances to support their party members while they enjoy the scenery, that is the pinnacle of gameplay that a lot of them want anyways :^)
    (9)

  5. #65
    Player
    Vortuna's Avatar
    Join Date
    Aug 2020
    Posts
    54
    Character
    Vortuna Solaris
    World
    Gilgamesh
    Main Class
    Miner Lv 90
    Seems like the cure 1 spammer is mad.
    (6)

  6. #66
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    The truly confusing thing here is how many people are actually surprised. Even as far back as ARR there was an expectation that healers would spend most of their time DPSing. The amount of time they're able to spend doing that has only increased over the years. This has happened in part because of the player-base always looking for means of maximizing their kill times, up to and including sometimes replacing a healer with a pure DPS. SE just leaned into it. Tanks being able to sustain themselves without need of a healer is simply another step in that direction. The green DPS can now concentrate on fulfilling their role to the best of their ability, occasionally rescuing a red DPS along the way.

    But uh... for those that for some reason just absolutely want to have to heal a tank; run with DRKs. Their near-total lack of sustain will force you to heal them often.
    (3)
    Last edited by Absimiliard; 12-14-2021 at 10:36 PM.

  7. #67
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HolyReign View Post
    I would think the Self-Healing would be great for the Healers, so they don't have to worry as much about the Tank getting floored, and then they can DPS instead.
    I will play a dps if I do not feel like watching people hit points.

    Quote Originally Posted by Absimiliard View Post
    The truly confusing thing here is how many people are actually surprised. Even as far back as ARR there was an expectation that healers would spend most of their time DPSing. The amount of time they're able to spend doing that has only increased over the years. This has happened in part because of the player-base always looking for means of maximizing their kill times, up to and including sometimes replacing a healer with a pure DPS. SE just leaned into it. Tanks being able to sustain themselves without need of a healer is simply another step in that direction. The green DPS can now concentrate on fulfilling their role to the best of their ability, occasionally rescuing a red DPS along the way.

    But uh... for those that for some reason just absolutely want to have to heal a tank; run with DRKs. Their near-total lack of sustain will force you to heal them often.
    Not really. It has only become an issue in the last two expansions. SE never has leaned into it. They in fact said they create raid content without healer damage in mind and only left in damage to help on soloing/questing. It was not until 2019 they have started to shift to involving healer DPS in checks. And one I will gladly see altered to place stronger healing checks into the equation in all content.

    The truth of the matter is a lot of players cannot stand having their success and place in the damage parses linked to how well a healer can keep them in that spot. That is an opinion I can disagree on and still respect someone about. I do not want the healer's role to shift to a DPS lite role anymore than it already has.
    (2)
    Last edited by Ashua; 12-15-2021 at 12:06 AM.

  8. #68
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ashua View Post
    I will play a dps if I do not feel like watching people hit points.



    Not really. It has only become an issue in the last two expansions. SE never has leaned into it. They in fact said they create raid content without healer damage in mind and only left in damage to help on soloing/questing. It was not until 2019 they have started to shift to involving healer DPS in checks. And one I will gladly see altered to place stronger healing checks into the equation in all content.

    The truth of the matter is a lot of players cannot stand having their success and place in the damage parses linked to how well a healer can keep them in that spot. That is an opinion I can disagree on and still respect someone about. I do not want the healer's role to shift to a DPS lite role anymore than it already has.
    You're right, they did say that but turns out they were wrong. You absolutely needed healer DPS for clears. Just like how you're wrong right now. You're putting the blame on tanks when you should be blaming encounter design and healer design.

    Tanks always have ways to sustain themselves.
    (7)

  9. #69
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They could gut tank healing to where all tanks have the same amount of self sustain as DRK. But that would only push casuals and newcomers away from both healing and tanking.
    (3)

  10. #70
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I think most people fail to realize is that auto attacks in savage is very high, its on par or higher than mass dungeon pulls but you only have one target so you don't benefit from the massive heals from hitting multiple targets. If anything, those self heals at best will negate 1-2 autos in savage so healers will still need to do some healing. However, ShB raids were pretty scripted so maybe the fact that tanks have good self sustain might suggest something about the raid design going forward compared to ShB.
    (0)

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