The gunbreaker falls behind after the first minute. IF you have equivalent uses of Aurora and Equilibrium, you're healing about 45% less than the warrior.
Yeah, and you can use equilibrium on other players, and both jobs take advantage of every single raid buff in the game, deal the same amount of DPS and both job's mini CDs mitigate for the same amount....
Wait a minute, that's not true at all! There's differences! Wtf! I want my money back.
They literally need only revert its procedure to damage -> healing instead of flat healing per hit (seriously, even Overpower now heals for 320% what Decimate healed for before, and Nascent was already plenty strong back in ShB), tuned at a portion that keeps its single-target healing the same so long as the skill is well-managed.They'd have to nerf it to be one heal per target and nothing else for it to actually not be a lot worse in raids, which I am actually okay with if it gets insecure healer mains to shut the fuck up about it. I'd even argue Heart of Corundum already better than Bloodwhetting in raids.
It wasn't hard back then to average over 800 relative potency per GCD for the duration of Nascent. Its duration has since been increased, but so has the frequency of IR to sync to it, and the removal of oGCD gauge costs means more spenders which means more Infuriates, which means more Inner Chaos casts, which in turn will again allow us to fill the increased duration of WAR's on-demand at over an average of 800 relative ppgcd (Inner Chaos itself is ~1340 at 1.5x Crit mod, under Storm's Eye, and each IR Fell Cleave is ~950).
If absolutely necessary, to compensate for the potency nerfs, we could raise the damage -> healing percentile, but honestly... what with Equilibrium's healing being doubled and Nascent gaining mitigation and a shield... I'm totally fine with its healing being a less outside of optimized/banked play; the ceiling would still be there anyways.
That burst heal is 1200 potency. Between a 2200-potency heal (Equilibrium) on 60s and a 1200-potency heal (Aurora) on 60s with one extra cast per fight, I'll take the one that does 83% more over time, thanks. Most fights for which any of this would be relevant aren't under two minutes.
Which is only really relevant if someone were to take more damage than you, the tank. If you want to make use of Equilibrium in an 8-man setting, that's as easy as using it before swapping out or after swapping in. We can't use Rampart on others, either, after all, but that doesn't prevent it from contributing, through us, to party mitigation.
Overpower healing "for 320% what Decimate healed for before" has nothing to do with max HP. Any reason why you're purposely removing the obviously connected three words immediately after?also your argument of " overpower now heals for 320%" who care about being healed for 320%
No, it wouldn't be. You might as well say that because a party with 4 Dancers can theoretically still clear any Savage fight, they provide the same throughput as a Monk, Reaper, Red Mage, and Bard.and that was what the old shb warrior was able to heal so your argument about " bring us back nascent flash warrior" would end up with the same result.
Nascent previously had a hefty lead in dungeons and a noticeable lead in raids, but at least rewarded a few different degrees of skill. It (or "Bloodwhetting") now has a hugely increased lead, especially in dungeons, and rewards only one among all of those earlier aspects.
The difference between ShB Warrior's sustain and EW's is the difference between being able to theoretically cheese mechanics and being able to easily do so, or practically between duoing current content and soloing it. That's significant. And there's no need for that degree of excess nor for yet another area of reward being removed in favor of brainlessness.
Last edited by Shurrikhan; 01-24-2022 at 12:45 PM.
Y but i can't equilibrium someone else, while gnb can aurora anybody in my team.
That burst heal is 1200 potency. Between a 2200-potency heal (Equilibrium) on 60s and a 1200-potency heal (Aurora) on 60s with one extra cast per fight, I'll take the one that does 83% more over time, thanks. Most fights for which any of this would be relevant aren't under two minutes.
tank mitigation is not just about mitigate yourself, helping your party or your MT is also part of your tank job.
also your argument of " overpower now heals for 320%" who care about being healed for 320%, 100% is your max hp anyway and that was what the old shb warrior was able to heal so your argument about " bring us back nascent flash warrior" would end up with the same result.
in my opinion, actual warrior is fine and designed for savage content, yes it is OP on lower content, yes it is brainless but perfectly balanced for savage. Other content are casual anyway and made to be done without any extra effort for people who can't / don't have time to savage prog so having your tank being a healer for 15 min straight in your dungeon run doesn't change a single crap about the actual endgame difficulty.
i'm still rdy for a nerf anyway, whatever you say, SE often listen to people yelling about things being overpowered, it is just a matter of time![]()
Last edited by Alzinor; 01-24-2022 at 12:15 PM.
Is there a reason the other tanks shouldn't be comparably overpowered in those areas of the game as well, then?
If we must go kicking and screaming against bringing one insane area of the band down just because it doesn't count in Savage, is there any opposition to providing the other tanks similar capability so long as it stays out of savage?
They actually almost never listen to people whining about things being overpowered.
Not personally, no. But then you'd have people whining even louder about tanks being homogenized.Is there a reason the other tanks shouldn't be comparably overpowered in those areas of the game as well, then?
If we must go kicking and screaming against bringing one insane area of the band down just because it doesn't count in Savage, is there any opposition to providing the other tanks similar capability so long as it stays out of savage?
I wish our Nascent flash target would allow us to use equilibrium on them
be a cool trait
Nope. Sounds like a great idea, actually. It would make dungeons far less of a headache for all involved.
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