Page 35 of 67 FirstFirst ... 25 33 34 35 36 37 45 ... LastLast
Results 341 to 350 of 670
  1. #341
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seku View Post
    Because it's becoming more common and easier to do.
    More common? Perhaps. It's been this easy for Warrior and Paladin for awhile now though.

    Quote Originally Posted by Shurrikhan View Post
    The tank role includes those jobs and problematic designs that are the bottleneck right now and it would be better to first deal with (1) imbalances in skill/precision to reward in the tank role and (2) the sheer amount of passive defensive throughput available to tanks before tuning encounters as a whole.
    I agree with your general premise in regards to tanks here. I think healer design will need to be addressed as part of this as well however.

    And since we're on the topic of passive defense. Cast Tank Mastery back into the fire from whence it came!
    (3)

  2. #342
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheOperator3712 View Post
    Cast Tank Mastery back into the fire from whence it came!
    Yes, please. I'm fine with tanks having quite a bit more HP than non-tanks, but having a passive 20% mitigation atop such a huge spike in (M.) Defense from their gear already, such that their eHP is crazy high? No thanks.
    (2)

  3. #343
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Yes, please. I'm fine with tanks having quite a bit more HP than non-tanks, but having a passive 20% mitigation atop such a huge spike in (M.) Defense from their gear already, such that their eHP is crazy high? No thanks.
    If they can allow me tank with my SAM I am okay with it :3 Please!! :3
    (0)

  4. #344
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TheOperator3712 View Post
    More common? Perhaps. It's been this easy for Warrior and Paladin for awhile now though.
    No it has not. Its getting easier. Which is why its becoming more common. And if they keep pushing in this direction over the next games the healer role will further be marginalized.
    (1)

  5. #345
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Nah, I like my tanks feeling like tanks and not slightly-less-fragile-DPS.
    (9)

  6. 01-02-2022 09:44 AM
    Reason
    wrong thread

  7. #346
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Drakkaelus View Post
    Nah, I like my tanks feeling like tanks and not slightly-less-fragile-DPS.
    I guess "tanks" here means 3x the passive and 5x the in-practice mitigation of non-tanks, two-thirds the damage of DPS, and one-third the healing of Healers in 8-man content and four-fifths the healing of Healers in dungeons?

    (Note that in Shadowbringers tanks fell under 60% a DPS's damage and under 15% a healer's healing in 8-man content or under 70% (under 45% for non-WARs) a healer's healing in dungeons. They have, quite objectively, been significantly buffed. Did they just somehow not feel like tanks in Shadowbringers despite that being likewise a massive mitigation buff over their Stormblood capacities?)
    (2)
    Last edited by Shurrikhan; 01-02-2022 at 12:17 PM.

  8. #347
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I guess "tanks" here means 3x the passive and 5x the in-practice mitigation of non-tanks, two-thirds the damage of DPS, and one-third the healing of Healers in 8-man content and four-fifths the healing of Healers in dungeons?

    (Note that in Shadowbringers tanks fell under 60% a DPS's damage and under 15% a healer's healing in 8-man content or under 70% (under 45% for non-WARs) a healer's healing in dungeons. They have, quite objectively, been significantly buffed. Did they just somehow not feel like tanks in Shadowbringers despite that being likewise a massive mitigation buff over their Stormblood capacities?)
    Personally I think the amount of personal sustain they've given Paladin and Gunbreaker is perfect since it has enough of an impact to matter in 4 man content and make things easier on healers for wall to wall pulls, but high enough to where you can't tank a trial boss or raid boss without any assistance from healers

    Warrior's always kinda been the king of tanking dungeons, and DRK isn't bad considering it's wholely unchanged, but it's not really something you'd want to run in dungeons because of its dependence on the healer.

    IMO if they just added a regen effect to Oblation and also upped the damage reduction to say 15 or 20% it would bring DRK more in line with the other tanks defensively, though tbh I think it would be cooler if they buffed TBN to do something like the usual 25% shield but if it pops it heals you for 25% health
    (1)

    Watching forum drama be like

  9. #348
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dogempire View Post
    Personally I think the amount of personal sustain they've given Paladin and Gunbreaker is perfect since it has enough of an impact to matter in 4 man content and make things easier on healers for wall to wall pulls, but high enough to where you can't tank a trial boss or raid boss without any assistance from healers
    Personally, I like a bit more role crossover than we had in Shadowbringers, so that recovery isn't so role-bottlenecked, but that exchange of resources should be significant. If I'm going to heal the party, it should put me at risk (which is why I'm not fond of how powerful Nascent is relative to Bloodwhetting, etc.).

    Or to put it another way, we should be able to gain health over time in damage lulls in overgeared casual environments, sure, but we shouldn't be able to pass out healing, too, as effectively free (since we're MORE than capable of keeping ourselves alive even while also keeping the party up). In that regard, yes, GNB and PLD seem a lot closer to what I'd like to see (PLD not quite fitting that model, but at least sacrificing dps to manage emergencies), DRK a little low in sustain, and WAR significantly too high.
    (0)
    Last edited by Shurrikhan; 01-02-2022 at 04:08 PM.

  10. #349
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I guess "tanks" here means 3x the passive and 5x the in-practice mitigation of non-tanks, two-thirds the damage of DPS, and one-third the healing of Healers in 8-man content and four-fifths the healing of Healers in dungeons?

    (Note that in Shadowbringers tanks fell under 60% a DPS's damage and under 15% a healer's healing in 8-man content or under 70% (under 45% for non-WARs) a healer's healing in dungeons. They have, quite objectively, been significantly buffed. Did they just somehow not feel like tanks in Shadowbringers despite that being likewise a massive mitigation buff over their Stormblood capacities?)
    Should it be taken into consideration that as the most needed/least played role in the game, it would only make sense and be fair to also make tanks the most well-rounded? Even bordering OP?
    (1)

  11. #350
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gemina View Post
    Should it be taken into consideration that as the most needed/least played role in the game, it would only make sense and be fair to also make tanks the most well-rounded? Even bordering OP?
    That would assume that (1) people prefer being OP over being rewarded for their skill and (2) somehow that reducing tank mechanics to actually do and be rewarded for doing well while increasing tank capacity, for a third expansion in a row, would somehow suddenly have the opposite effect from the prior two expansions.

    "Yes, let's give them less to do, making it so any skilled player really should switch to DPS for any significant carry potential since a monkey could have nearly their impact, and just buff the hell out of their role to compensate" has become the classical solution, though, yes. (For all the good it's done to help our number of tanks or, along a similar trajectory of change, healers.)
    (3)
    Last edited by Shurrikhan; 01-02-2022 at 05:14 PM.

Page 35 of 67 FirstFirst ... 25 33 34 35 36 37 45 ... LastLast