Not like PLD's defense was physical only.
The "magic" aspect could be represented by the focus on creating barriers tho.
Not like PLD's defense was physical only.
The "magic" aspect could be represented by the focus on creating barriers tho.
I believe the issue is the content is severely undertuned
Possibly too yes, that's another way to rebalance it. Though that'd require a heavy buff on DRK mitigation
The margin of error is way too high for the DPS of any given job to matter that much. Even high-end raiders often play whatever they want. The world first for Eden's Promise had a Bard, for Christ's sake, which was the closest thing to a "so weak that it's a meme" job that the last expac had. The game is more balanced than it's ever been, perhaps even to a fault, so how a job feels to play really is more important than its output to just about every demographic.
Of course it is. Former DRK mains could be asking to take self-sustain away from other tanks if you’d prefer? Why do you insist on downplaying the credible concerns of other players? If nothing else, let the devs read it and decide.
When the devs and producer of the game say all content can and will be clearable by every tank why is “highest DPS tank” a thing. Who gives a flighting fuck when the job is NOT fun to play. Your highest DPS ability is a DOT that you have no control over - how incredibly boring is that? High DPS is not an identity, nor is it a reason to deprive DRK of BASELINE self-sustain tools.
Such concerns are shallow and plagued by ignorance or just bad skill.Of course it is. Former DRK mains could be asking to take self-sustain away from other tanks if you’d prefer? Why do you insist on downplaying the credible concerns of other players? If nothing else, let the devs read it and decide.
When the devs and producer of the game say all content can and will be clearable by every tank why is “highest DPS tank” a thing. Who gives a flighting fuck when the job is NOT fun to play. Your highest DPS ability is a DOT that you have no control over - how incredibly boring is that? High DPS is not an identity, nor is it a reason to deprive DRK of BASELINE self-sustain tools.
Any tank is broken since SHB and all of them has become it even more with EW. DRK is no exception. Only WAR outshines every 3 of them with his overheal even on a partymember combined with a completely braindead rotation. So a serious question would be, why should DRK become more self-sustain? Why don´t you play WAR instead if you prefer heals instead of barriers? Who knows...
SHB did a lot to class dumbdowns and overtunings everywhere. The road continues and so many ppl here are like "this is not enough, why is DRK not more like the other tanks, why does it has 2% more DPS, blablabla...
Just check out this video someone posted in the healer section and you know how busted the current state of the game is: https://www.bilibili.com/video/BV1qL4y1J7Mh (1 EX primal, beware spoiler)
2 Tanks, 6 DPS, no heal, gg....
There is so many nonsense written down here and in the DPS forum, it´s incredible. Only healer-mains seem to be like "Give us something to do, stop the 1 button dumbdowns!".
I´m not saying everyone has no clue, but a lot of ppl show up like "this class has this, my class need it too" or "had a tank spinning a boss yesterday, please get ride of positionals" or in case of the preposter "healer left the instance yesterday, have to be a thing because i played DRK and he wasn´t able to heal me properly, DRK sucks".
Doesn´t seem correct to me that there are "so many issues" when thousands of players are able to do their job on given classes, especially when tanks are already busted and braindead af that you can solo-carry the whole game. And it might sound arrogant af, but if i´m able to run any tank in any content, doing the same stuff over and over again, surviving the biggest pulls possible, then tanks are balanced between each other in kind of self-sustain. I´ve carried different instances and solo 30% or more of bosses with WAR, PLD, DRK and GNB in the past, while GNB has actually been the difficulty one, not DRK.
Tanks are broken... and ppl should finally start to think about the consequences of their posts and may should accept that they´re not so good players who should judge about some kind of balancing. We´re at this state of homogenization and easy peasy run throughs because a bunch of players have always been like "Impossible, please buff, ühhhh 1% damage gap between tanks, etc..." I remember WAR being the lowest in dmg mid SHB without having a broken selfheal... and some ppl complained, so it got buffed and buffed and buffed again. WAR was unstoppable, now it´s godlike for no reason thx to complaints without any thoughts behind them ... in a game which doesn´t force anything anyway.
Last edited by ssunny2008; 12-22-2021 at 06:49 AM.
I dunno man. WAR's incredible defenses, broke ass healing(Chaos enhanced attacks always crit heal too!!) for itself and an ally, frequent bursts, and immunity to knockbacks and a few annoying statuses under IR are too strong to be ignored.
Can't see why anyone would play another Tank this xpac.
Against the first raid fight the whole party wiped except for the Warrior, DRK and myself a Reaper and we cleared it from 30% to 0%. Warrior was healing better then any healer with just Flash.
Sorry but "this one tank should stay gimped because if all 4 are broken then the whole game will be!"? It already is - on top of one of the tanks feeling like crap to play. Two wrongs don't make a right and whatnot.
If you mean me, you should read carefully. If anything... i claimed is that all tanks are broken and WAR even above them. DRK is NOT gimped. It just plays different than pressing one button to overheal yourself. And if something feels like crap to play or not is highly subjective isn´t it? There i even need to ask a question:
What is crap for you? Since the whole topic is about self-sustain, is it that? If so, why don´t you play WAR which is pretty similar but runs around with HP and selheals instead of MR and barriers? What hinders you or others, the aesthetics? Seriously think about it... DRK is WAR with different defs. Why should it get a selfheal on top? Why do we need such a homogenization? Was SHB not enough, so we have to dumbdown everything even more in EW?
If the content isn´t going to bitchslap tanks out of nowhere, all of them need a nerf. Healers have pretty much nothing to do and if they´ve in standard pulls, well... then the tank is not a good tank.
(And seriously... BLN -> Abyssal -> BLN instead of Bloodwhetting / Equilibrium, it works. Bosses don´t matter anyway with BLN and 123 heal.)
Last edited by ssunny2008; 12-22-2021 at 09:10 AM.
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