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  1. #1
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80

    Tank healing is to high

    Not sure if Square/Enix is intending this to go into Savage mode as is but if the last two weeks of the expansion are of any indication the tank healing is way higher than it should be. Seeing all the numbers tanks can put out in self-healing from 10k heals to 30-40k burst heals is a tad silly. They are officially stronger healers than the classes meant to heal. We need a balance patch before the real raiding begins or this might be the most ridiculous game anyone can take seriously that wants to have a progressive raiding core to go with.


    The game has a lottof issues right now with balance and cheating and I would not be against delaying the Savage raids to take care of rotation/movement bots and programs that tell you where to go and what mechanics are about to happen. That along with the balance of tanks and healers right now is also a huge consideration to me.
    (24)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Tank sustainability is a good thing. The problem is we don't have the damage intake to match it.

    Having a strong toolkit that rewards you for using it well is more interesting than standing there doing 1, 2, 3 endlessly while the healers throw you an oGCD occasionally. But if bosses just tickle you, there's no purpose for those self-heals. That's the problem.
    (60)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Would be nice that this sustain is put to contribution.
    Though if it was, DRK would be unusable lol, so maybe after it got buffed in that department.
    (5)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    glad tbh too many times healer die with no raise caster and its over but with GNB now you can easily sustain yourself and 1-2 DPS to push through in dungeon bosses
    (14)

  5. #5
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duskane View Post
    glad tbh too many times healer die with no raise caster and its over but with GNB now you can easily sustain yourself and 1-2 DPS to push through in dungeon bosses
    And that sort of invalidates the healer. Honestly, the queue requiring a green role in order for the dungeon finder to click into play is the only reason a healer is required. The game was designed with the triality of modern-day MMO's and I think it is a disservice to basically invalidate a third of the players who enjoy that aspect. So now in order to get my healing jollies on I have to also be a tank? If two DPS and a tank can tackle a boss it is poor game design. Either fix it or rework the game without requiring healers to be a role.

    Quote Originally Posted by Liam_Harper View Post
    Tank sustainability is a good thing. The problem is we don't have the damage intake to match it.

    Having a strong toolkit that rewards you for using it well is more interesting than standing there doing 1, 2, 3 endlessly while the healers throw you an oGCD occasionally. But if bosses just tickle you, there's no purpose for those self-heals. That's the problem.
    And it's worse for healers. Tank sustainability should be the healer and not the tank. You have a 1-2-3 combo but I have a 1-1-1-1-1-1-1-1-1-1-1-1-1 combo for 99.9% of whatever I do. The bosses do more than tickle. Tanks can burst heal better than current healers is the problem. 10x for warriors but literally similar for all but the Dark Knight.
    (30)
    Last edited by Ashua; 12-13-2021 at 12:12 AM.

  6. #6
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Just que with only DRKs then, they don't have any self healing that is worth a damn anyway.
    (27)

  7. #7
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    DRK Pulls without healer: "I guess I'm dead."

    DRK pulls without healer and uses LD: "Roses are red, violets are blue. Omae wa mou Shindeiru."
    (39)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,881
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    They've been trying to make tanking more comfy for years. But the more accessible you make the role, the less of an impact that it has.
    (19)

  9. #9
    Player
    Serpent1ng's Avatar
    Join Date
    Dec 2021
    Posts
    10
    Character
    Maladix Noxtrotum
    World
    Malboro
    Main Class
    Reaper Lv 90
    I really think they should remove the healing from Holy Sheltron, Heart of Corundum, and maybe reduce it a bit for Bloodwhetting. Tanks being able to sustain both themselves and other dps through entire boss fights without a healer is silly.

    It'd also help bring the other tanks closer in parity sustain wise with DRK, which feels way squishier now, compared to the rest.
    (4)

  10. #10
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Nah bruh...

    You know how good it feels to drop to 50% and heal myself to full with one overpower lmfao. Broski, I need that in my life. Honestly WAR healing so bonkers I genuinely forget I have Thrill and EQ, it's a madness.

    BTW how good is Holy Sheltron and Heart of Corundum? I heard Corundums heal is kinda fat. Does the PLD aoe spell heal off every target like bloodwhetting or is it just the single heal?
    (16)

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