Quote Originally Posted by not_sus View Post
I don't care who to blame, since it is not productive. I worry that threads like this may result in people having a problem they can fix themselves would not even try. Using VPN with exit node in California is a good suggestion (I am in California myself, so this may be the reason I don't get network related 2002 errors).
When a company "blames" something as the cause of a problem when it isnt the cause of the problem, the problem doesnt get fixed. The company has to understand their problem in order to fix the problem, and players have providd plenty of data as to the causes of the problems and they should be able to take steps to remedy them. The easiest would be that for this disconnect errors simply add in a couple of checks to see if the player's client started responding. For example when it would generate the 2002 and close the client, instaed check to see if the connection is there and then continue on in queue. For the error 90002, simply put a check right before booting the player to see if the client is responding and if so, reconnec them immediately. I just got booted out at the end of a cutscene just to have the game tell me my character wasnt properly logged out and it was going to log me out before I could log back in... when it should just reconned me to exactly where I was.
Their client has some bad design choices that are becoming major issues with the queues where they were just stupid annoyances before