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  1. #21
    Player
    LoenLordrian's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Loen Lordrian
    World
    Leviathan
    Main Class
    Scholar Lv 52
    Client side - on refresh of queue place encrypt the time and queue place and store it locally. On successful login delete the previous local data.

    Server side - On login send the time and place, decrypt it, and run an algorithm to determine an appropriate place in line.

    This shouldn’t be this hard. I’m speaking as a professional software architect. Admittedly I’ve never developed video games, just business applications, but this shouldn’t be hard.
    (4)

  2. #22
    Player
    Triphex's Avatar
    Join Date
    Sep 2019
    Posts
    5
    Character
    Triphex Mibu
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ApeKing View Post
    How much do you guys get paid for this?
    Squenix could get drunk at a Christmas party, then run your grandma over with a reindeer on Christmas eve. And then some weird fanboy would show up and tell you it's your fault for having a grandma.
    (7)

  3. #23
    Player
    ApeKing's Avatar
    Join Date
    Nov 2021
    Posts
    92
    Character
    Yunica Telette
    World
    Alexander
    Main Class
    Arcanist Lv 31
    Quote Originally Posted by Triphex View Post
    Squenix could get drunk at a Christmas party, then run your grandma over with a reindeer on Christmas eve. And then some weird fanboy would show up and tell you it's your fault for having a grandma.
    Some of them are definitely "they-can-do-no-wrong" fanboy/girls but some are obviously just taking the piss on this whole situation.
    (4)

  4. #24
    Player
    not_sus's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Suspicious Fish
    World
    Siren
    Main Class
    Red Mage Lv 87
    Quote Originally Posted by ApeKing View Post
    Oh you are just trolling. Ok continue on friend.
    I am genuinely not trolling. I am sorry that my post made you think so. I actually tried to formulate my sentences in a way that will not provoke emotional response and reach the rational mind, but I failed.

    I used to have 2002 error every half an hour or so, and had to restart the client. But they seem to either fix the problem or significantly reduce the probability of it happening: for several days now I was able to join 2000-5000 person queue and start playing without single 2002 error.

    Please at least try to diagnose problem on your end:
    1. Reboot all network equipment
    2. Try wired connection instead of Wi-Fi. If switching to wired connection will not cause 2002 errors, then at least you will know where the issue is and will be able to search for ways to fix it.
    3. Try using different Internet provider. I would try tethered Internet connection through a phone. The 2002 experience may be actually worse though, since wireless network protocols are inherently less stable.
    (1)

  5. #25
    Player
    ApeKing's Avatar
    Join Date
    Nov 2021
    Posts
    92
    Character
    Yunica Telette
    World
    Alexander
    Main Class
    Arcanist Lv 31
    Quote Originally Posted by not_sus View Post
    I am genuinely not trolling. I am sorry that my post made you think so. I actually tried to formulate my sentences in a way that will not provoke emotional response and reach the rational mind, but I failed.

    I used to have 2002 error every half an hour or so, and had to restart the client. But they seem to either fix the problem or significantly reduce the probability of it happening: for several days now I was able to join 2000-5000 person queue and start playing without single 2002 error.

    Please at least try to diagnose problem on your end:
    1. Reboot all network equipment
    2. Try wired connection instead of Wi-Fi. If switching to wired connection will not cause 2002 errors, then at least you will know where the issue is and will be able to search for ways to fix it.
    3. Try using different Internet provider. I would try tethered Internet connection through a phone. The 2002 experience may be actually worse though, since wireless network protocols are inherently less stable.
    Then you have not researched the current situation or are just ignoring it. Many people have tried diagnosing the issue already and have found nothing wrong on their end. Myself included. Not only that but plenty of evidence has already been provied by many users that the situation is not being caused on user side alone, or in many cases at ALL.
    (6)

  6. #26
    Player
    DarkDepravity's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Dark Depravity
    World
    Sargatanas
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by not_sus View Post
    I am genuinely not trolling. I am sorry that my post made you think so. I actually tried to formulate my sentences in a way that will not provoke emotional response and reach the rational mind, but I failed.

    I used to have 2002 error every half an hour or so, and had to restart the client. But they seem to either fix the problem or significantly reduce the probability of it happening: for several days now I was able to join 2000-5000 person queue and start playing without single 2002 error.

    Please at least try to diagnose problem on your end:
    1. Reboot all network equipment
    2. Try wired connection instead of Wi-Fi. If switching to wired connection will not cause 2002 errors, then at least you will know where the issue is and will be able to search for ways to fix it.
    3. Try using different Internet provider. I would try tethered Internet connection through a phone. The 2002 experience may be actually worse though, since wireless network protocols are inherently less stable.



    The aggregated data thus far suggests an issue on the NTT backbone between several of their nodes in the US, one candidate being TX - CA (sacramento), so a different internet provider might indeed remedy the issue, just not for the reasons you assume. The traffic could potentially take a different route and thus not hit all the problematic NTT nodes. But it might also result in the precisely same thing depending on what routing agreements the ISPs have. Those who have VPN providers could try to find a different egress point. Personally I have been using PIAs California node today, and while the last stretch is NTT, I have about halved the # of NTT nodes I go via, and it has been rock stable, so it supports the general data available.



    You can argue back and forth at what point it is no longer SEs responsibility, but considering the data thus far suggests the culprit being NTT and SE seeming to have an agreement with NTT. This is definitively in SEs court.


    Edit: the downside for SE of having a 30+ years old franchise, literally generations of people with an interest in the franchise have had more than enough time to build up a lot of tech knowledge, also relating to issues such as these.



    You are listing the (very good) 1st line suggestions for improving,but this is highly likely to be a 3rd line issue on the infrastructure end. The reason it works for a lot of people without a hitch is most likely because their ISPs routing agreements take different routes.
    (5)
    Last edited by DarkDepravity; 12-13-2021 at 05:32 AM. Reason: GruimpyOldMan.

  7. #27
    Player
    Katarinae's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Limonsa
    Posts
    10
    Character
    Katarinae El'varra
    World
    Famfrit
    Main Class
    Ninja Lv 80
    This is beyond ridiculous. I have to sit and watch the queue waiting for it to kick me so I can log back in on the off chance I am still in my original place in line. We have 1 minute plus 10s of a second to log back in??? I'm not even allowed to risk having a bathroom break JUST IN CASE it kicks me??? No ma'am, no bathroom breaks for you. You must in front of screen doing absolutely NOTHING for 2+ hours and then PRAY it lets you in after it's your turn to get in.
    (4)

  8. #28
    Player
    KiraTatsuHime's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    5
    Character
    Talia Wolf
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    SE... Remember us... Remember that we once queued...

    No.. seriously.. at least do something to remember our spot in line! Oh.. and while you're at it... send us some free mogstation stuff (I'd like a free mount of choice to ride around once this dies down somewhere between now and Armageddon)
    (2)

  9. #29
    Player
    not_sus's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Suspicious Fish
    World
    Siren
    Main Class
    Red Mage Lv 87
    Quote Originally Posted by DarkDepravity View Post
    The aggregated data thus far suggests an issue on the NTT backbone between several of their nodes in the US, one candidate being TX - CA (sacramento), so a different internet provider might indeed remedy the issue, just not for the reasons you assume. The traffic could potentially take a different route and thus not hit all the problematic NTT nodes. But it might also result in the precisely same thing depending on what routing agreements the ISPs have. Those who have VPN providers could try to find a different egress point. Personally I have been using PIAs California node today, and while the last stretch is NTT, I have about halved the # of NTT nodes I go via, and it has been rock stable, so it supports the general data available.



    You can argue back and forth at what point it is no longer SEs responsibility, but considering the data thus far suggests the culprit being NTT and SE seeming to have an agreement with NTT. This is definitively in SEs court.


    Edit: the downside for SE of having a 30+ years old franchise, literally generations of people with an interest in the franchise have had more than enough time to build up a lot of tech knowledge, also relating to issues such as these.



    You are listing the (very good) 1st line suggestions for improving,but this is highly likely to be a 3rd line issue on the infrastructure end. The reason it works for a lot of people without a hitch is most likely because their ISPs routing agreements take different routes.
    I don't care who to blame, since it is not productive. I worry that threads like this may result in people having a problem they can fix themselves would not even try. Using VPN with exit node in California is a good suggestion (I am in California myself, so this may be the reason I don't get network related 2002 errors).

    Another thing that I noticed is that different regions have different number of servers. Japanese data centers have higher server count (11) than NA (8) and EU (6), this may also be the reason for 2002 fix not being as effective for players playing on Japanese data centers (I assume that more servers means more players connecting to lobby server).
    (1)

  10. #30
    Player
    DarkDepravity's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Dark Depravity
    World
    Sargatanas
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by not_sus View Post
    I don't care who to blame, since it is not productive. I worry that threads like this may result in people having a problem they can fix themselves would not even try. Using VPN with exit node in California is a good suggestion (I am in California myself, so this may be the reason I don't get network related 2002 errors).

    Another thing that I noticed is that different regions have different number of servers. Japanese data centers have higher server count (11) than NA (8) and EU (6), this may also be the reason for 2002 fix not being as effective for players playing on Japanese data centers (I assume that more servers means more players connecting to lobby server).

    In this case it is not about "blame" as such, it is about determining the source of the problem, and wishing/attempting to see it remedied. As such, it is eminently productive to determine the culprits contributing to something being an issue.
    (5)

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