Is it just me, or do the new animations feel flashier, but less impactful? One of the reasons I love DRG is that each hit FEELS really solid, but both of these new attacks have more light/particle effects and less actual oomph - they just don't feel as visceral as Chaos Thrust and Full Thrust did. Makes the class feel a lot less fun/punchy to play to me. And did we need new animations? The new attacks are just potency upgrades to the existent ones, we didn't need them to change names.

Also, the harp riff on Chaotic Spring is terrible - you can't actually hear your hit, there's nothing else in the kit that makes that noise, it throws off my whole game because it sounds like someone randomly blew panpipes for no reason - why is the sound effect here so loud, and so unlike anything else DRG has?

I love DRG, have gained it all the way through my play-through of the game, but these new attacks...they're just making playing the class feel off to me. Not a fun experience as I wrap up an epic story to feel like I don't want to play my main class.