Quote Originally Posted by OtakuSempai View Post
Personally, I would prefer they just removed addersting entirely and had Toxicon become an addersgall dump that regenerated mp.

At the moment, when you cap gall the only abilities you have that use it are healing abilities, which you don't always need to use and they just so happen to be the only way SGE regenerates mp. I find myself staying overcapped (and losing out on a lot of mp gain) because I dont want to overheal, which is very unintuitive design in my opinion.
It might be your healing rotation that's the issue here. Cycle your healing rotation to use addersgall first. If you're overcapping on addersgall, most likely, your addersgall priority isn't high enough that you started to overcap. I fell to this trap too because I brought the Scholar mindset over to sage, but Sage just has a different rhythm to the order of their abilities. I found Sage to have a higher priority on using addersgall over Scholar's aetherflow due to the speed at which addersgall generates is more consistent over Scholar's instant burst periods, which led me to using Kerachole more actively and more frequently than Scholar to upkeep my MP. This change is also due to the difference of how Rizomata, and Recitation works. In contrast, Scholar puts Fairy oGCDs above aetherflow in priority due to the existence of the aetherflow dump.

As for addersting, I hope they can develop it a bit more. It's a good concept with lots of ways to evolve it:
1. They can add a spell that does more damage than Dosis as single target, but has no AoE component.
2. They can give an ability that generates addersting like Rizomata, but on a 2-charge system.
3. They can give a spell that consumes addersting and attacks the enemy while debuffing the enemy's damage (like a mini reprisal), except with a cooldown.

The 2nd change in particular would allow addersting to gain more toolkit depth for flexibility. The point of a 2 charge system is to ensure sages don't overcap on addersting if they end up generating more toxikon stacks from requiring to use Eukrasia Diagnosis.
The first change would simply let it be a refund/gain over Dosis, but because addersting is still a limited resource, you'd still want to optimize your addersting uses for mainly mobility or weaving, unless you are sure you won't miss a GCD and won't stop casting at any point in time.
The third change would make using addersting worthwhile as a defensive tool as well.