I want one to spread my dot to multiple targets :3
Rings familiar? I can't remember where I saw something like that...
Maybe selene can help!
Jokes aside, I'd really like an option to AoE dot! ^^
I want one to spread my dot to multiple targets :3
Rings familiar? I can't remember where I saw something like that...
Maybe selene can help!
Jokes aside, I'd really like an option to AoE dot! ^^

An Addersting ability that gives SGE a fast 1-2-3 single target dps combo. Essentially a Shroud/Hypercharge mode for healer:
+ 1.5s recast time
+ Burst single target dps and Kardion healing
+ You use the ability and it changes Dosis (1), Dyskrasia (2), and Toxicon (3) to the new combo abilities (no new keybinds/bar space needed for combo)



Sounds cool.An Addersting ability that gives SGE a fast 1-2-3 single target dps combo. Essentially a Shroud/Hypercharge mode for healer:
+ 1.5s recast time
+ Burst single target dps and Kardion healing
+ You use the ability and it changes Dosis (1), Dyskrasia (2), and Toxicon (3) to the new combo abilities (no new keybinds/bar space needed for combo)
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
I just want Toxicon to be stronger, if only for the first target at least. I want a reason to fish for it in single target situations that come down to more than mobility. I'm sure other healer jobs have stuff they don't mind being buffed to compensate too so the balance remains. Or new DPS moves [looks at SCH and WHM].
I mean more DPS options wouldn't go amiss, but they've pretty much made their stance on this clear. So if they could make me work in what we do have in more frequently, it should make it a better experience.



Pretty sure the Dev's want the reason to be you can shield every TB for "free"I just want Toxicon to be stronger, if only for the first target at least. I want a reason to fish for it in single target situations that come down to more than mobility. I'm sure other healer jobs have stuff they don't mind being buffed to compensate too so the balance remains. Or new DPS moves [looks at SCH and WHM].
I mean more DPS options wouldn't go amiss, but they've pretty much made their stance on this clear. So if they could make me work in what we do have in more frequently, it should make it a better experience.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...




The problem, though, is that it's not free. Casting E. Diagnosis is a 100% DPS loss, so if it's not required for a tankbuster (which it's not), then there's not a reason to actually use it for that purpose. Toxikon needs to be 660 potency for it to have that functionality, and that would it just as effective as 2 casts of Dosis III, and thus you wouldn't be punished for wanting to use your barriers proactively.
Doesn't necessarily need more Addersting skills, but if we did get them, then it should be sonething like a 1 button combo. Each press consumes an Addersting for a new skill in the combo, so you can save up 3 for a 1-2-3 combo.
In addition, they should be slightly more potency than Dosis on single target, even if only 10 more potency.
As for generating more Addersting. E.Prognisis shields should each have a 10% chance of generating one.



Not necessarily. Turning toxikon into an oGCD ability would also be sufficient. But it is a bit too close to DRK that way. I think it’s meant to be a supplementary movement spell first anyways since that’s where all the Eukrasia spells excel compared to their equivalents.The problem, though, is that it's not free. Casting E. Diagnosis is a 100% DPS loss, so if it's not required for a tankbuster (which it's not), then there's not a reason to actually use it for that purpose. Toxikon needs to be 660 potency for it to have that functionality, and that would it just as effective as 2 casts of Dosis III, and thus you wouldn't be punished for wanting to use your barriers proactively.




Technically yes, but I stand by keeping it as a GCD is better for Sage's gameplay. Regardless, I disagree about it being a good movement tool. First and foremost, you need to have Addersting in the first place for it to be a movement tool, E. Diagnosis just isn't really a good healing tool in contrast to other options that Sage has right now, even if you are in need specifically of single target mitigation. You really shouldn't be using it for tankbusters unless all your other options are exhausted, but if it's not lethal, then let them eat the hit and heal them through Kardia + maybe an Addersgall heal. If you can't stop to cast anything, then there's the very minor benefit of using E. Diagnosis on the run, but you'd even be better off just overwriting your E. Dosis DoT if it's over half-way finished, and if it's not, then you're actually DPS neutral with having not casted anything at all for 1 GCD, so why not save the MP?Not necessarily. Turning toxikon into an oGCD ability would also be sufficient. But it is a bit too close to DRK that way. I think it’s meant to be a supplementary movement spell first anyways since that’s where all the Eukrasia spells excel compared to their equivalents.
Pretty much this. It's worthwhile in AoE situations, because Dyskrasia is 170 and Toxicon is 330 so it ends up being a DPS gain and it means on trash pulls your tank is getting shielded from incoming damage. So there's a dual benefit. From a game play perspective, it feels way better than Dyskrasia spamming.The problem, though, is that it's not free. Casting E. Diagnosis is a 100% DPS loss, so if it's not required for a tankbuster (which it's not), then there's not a reason to actually use it for that purpose. Toxikon needs to be 660 potency for it to have that functionality, and that would it just as effective as 2 casts of Dosis III, and thus you wouldn't be punished for wanting to use your barriers proactively.
There isn't much reason to translate this in single target situations and only works if you need to use that shield.
I think upping it to 660 or higher is the best option here or a single target equivalent of Toxicon that's 660 or higher. I'm less of a fan of it being an oGCD as it might start to feel too much like Energy Drain and I think it would feel less great. I can see how an oGCD would help flow...as I was one who suggested it be an oGCD before. It feels nice with something like Fan Dance on DNC, but doesn't with Energy Drain on SCH and I feel because it's breaking up a single button spam it'll feel more like the latter than the former.
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