Yeah... the most recent update on that issue is kind of a slap in the face. Let's look at the lovely quote:

Even if you are temporarily disconnected due to Error 2002 at times of such instability, the lobby server will continue to wait for a few tens of seconds to a minute for your connection to be restored.
So, instead of implementing a proper queue that handles disconnects/packet loss with a acceptable grace period and instead of forcing the client to close, they virtually put all the blame on the player's internet connection. That's quite something.