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  1. #1
    Player
    LachleinStratos's Avatar
    Join Date
    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70

    What I think AST identity as a healer should've been

    I've spent considerable amount of time writing what I think AST identity as a healer should've been. Feedbacks are most welcomed.

    AST in Endwalker is considered a pure healing job.
    AST's identity as a healer focuses on time based strong regen healing while providing various useful buffs to party from their card system. Therefore, any spells that apply barriers should be removed or reworked.


    Collective Unconscious (reworked)
    Creates a celestial ring around the caster
    Additional effect: Delay a portion of all damage received, converting them into debuffs which instead taking it over 10 second. Cannot be dispelled
    Applies Wheel of Fortune to self and any party members who enter
    Wheel of Fortune regen potency and duration remain unchanged
    90 second cooldown
    Instead of mitigating 10% damage like all other healing classes, AST's uniqueness is to delay all damage received in a short period of time inside Collective Unconscious


    Celestial Intersection (reworked)
    For the next 8 seconds, you can apply Aspected Benefict and Aspected Helios regen effect twice on the same target
    30 second cooldown
    Double regen effect on same target


    Time Dilation (replaces Neutral Sect)
    Extends the duration of all your regen time effects on party members within 15y by 10 seconds
    Additional effect: Increases regen healing potency by 30% and increase their critical chance by 50%
    120 second cooldown
    Pairs well with reworked Celestial Intersection to extend double regen effect and increase regen healing potency by 30%


    Exaltation (reworked)
    Target self or a party member, all your healing over time effects heal 50% faster for 8 second
    Additional effect: Restores HP at the end of the effect's duration
    Cure potency: 500
    60 30 second cooldown
    Get 2 charges at lvl 88 from Enchanced Celestial Intersection Enhanced Exaltation
    Speeds up regen effect for faster regen


    Draw (reworked)
    Draw only has 1 charge
    30 second cooldown
    Reverts back to ShB version, which I find being much smoother to use followed by having 3 * Redraw attempts


    Redraw (reworked)
    Has 3 charges
    30 second cooldown for each charge
    Reverts back to ShB version, higher chance to achieve 3 different signs for Astrodyne


    Minor Arcana (reworked)
    Is now a passive ability and no longer has a cooldown
    Each time you cast Draw, you also draw a random Minor Arcana (Lord or Lady)
    Each time you cast Redraw, you also redraw a random Minor Arcana (can still get the same card)


    Play (reworked)
    The first cast always triggers the effect of your drawn arcanum from Draw
    Pressing Play the second time triggers the effect of your drawn arcanum from Minor Arcana
    Play will always prioritize casting cards drawn from Draw, so u can still save Lady or Crown for 30 seconds until the next Draw
    (1)
    Last edited by LachleinStratos; 12-12-2021 at 01:13 AM.