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  1. #11
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    BLM will always be fine as long as Yoshi-P plays it.
    (1)

  2. #12
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    BLM is still peak caster design. Almost everything has a point and you can manipulate the rotation as needed.
    (1)
    I'm just some guy...

  3. #13
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RocciaSolida View Post
    This is purely personal but I think BLM at level 90 is the highest peak regarding job design this game has ever reached.
    I disagree. The class has basically fallen into the position of Monk at the start of ShB. The class has been stagnating for several expansions, its leveling experience is incredibly uneven (and has been since HW), its skill floor is described as a "cliff" and not a hill, it's very player unfriendly to learn. About the only thing fine about BLM is that its core rotation as designed and desired, absent gimmicky rotations like hypermeme which, iirc, is now dead, is and has been fine since SB. Which is why it's in the position of Monk.

    The biggest problem with the class are the AF/UI timers, which are rendered redundant by Paradox and the change to Blizz 4's cast time (hypermeme was killed), and if they took that change backwards in time in a re-imagining of the leveling rotation to make the class more consistent throughout all levels, the class would be a lot better. The proc nature feels very tacked on still, and has been basically since HW completely changed the class into a static rotation instead of a RDM-styled proc rotation, and esp. if AF/UI timers are removed, would also need a rework.

    However, as the monk rework showed us, if you get rid of something chokeholding the class, it gives you breathing room to breathe new life into the class. Which is why I'm so adamant that the class needs to lose the timers. It needs more than just that, but it needs that to get started.
    (0)
    Last edited by Taranok; 12-13-2021 at 06:20 PM.

  4. #14
    Player
    PMSJordan's Avatar
    Join Date
    Feb 2021
    Location
    Lavender Beds 10-54
    Posts
    98
    Character
    Pms Jordan
    World
    Lamia
    Main Class
    Black Mage Lv 90
    I'm very happy with the BLM changes. I feel a lot more mobile with the additional triple cast.
    (3)

  5. #15
    Player
    Phaty's Avatar
    Join Date
    Sep 2021
    Posts
    112
    Character
    Jojo Bizzare
    World
    Cactuar
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    Eh, I'm honestly getting a little annoyed playing BLM because there's so much running during fights.
    I felt that way till i got use to the fact i have 2 triple casts now and a forced polyglot charge. Also thunderstorm procs ao much i seem to always have one when i need it weather to weave or for movement. Add that paradox is instant in UI phase. The new no blizz+transpose rotation really performs well with movement
    (1)

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