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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    630
    Greetings!

    Based on feedback and checking in-game conditions after the release of Hamlets for each city-state in patch 1.22a, we will be performing adjustments to points.

    The adjustment, which will take place in a 1.22a hot fix coming soon, will focus on reducing the amount of points needed to advance to a level 2 rating by about 1/3 of the current.
    *We will be announcing the time of maintenance via Information.

    Also, these will not be the last adjustments for this system. We are currently looking into changing the needed values per world and will be performing adjustments moving forward based on in-game conditions as well as the feedback we receive.
    (41)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Camate View Post
    Greetings!

    Based on feedback and checking in-game conditions after the release of Hamlets for each city-state in patch 1.22a, we will be performing adjustments to points.

    The adjustment, which will take place in a 1.22a hot fix coming soon, will focus on reducing the amount of points needed to advance to a level 2 rating by about 1/3 of the current.
    *We will be announcing the time of maintenance via Information.

    Also, these will not be the last adjustments for this system. We are currently looking into changing the needed values per world and will be performing adjustments moving forward based on in-game conditions as well as the feedback we receive.
    Hi Camate,

    Thanks for bringing us this new information.

    As others have said, simply a reduction to reach "Rank 2" is NOT the solution to fixing Hamlet Defense.

    Some good ideas that people have brought up include:

    • Add a Point Threshold (besides the Top 20), that if ANY Player contributes enough to reach the Threshold, they will gain access to a "better Loot Pool / Higher Chance at Drops."
    • Drop Rates are Too Low. Playing against the super low Random Number Generator for any meaningful drops (like Militia Gear or Primal Seals) has disincentivized the majority of the players.

      There's one thing to be said about being "Rare" and then there's "Ridiculous" (which is what the current Hamlet Drop Rates feel like).
    • Add a Cumulative Point System (so you Earn Points that you can trade in for Items). At least with a Point System EVERYONE has a chance to work their way towards a goal (some rare / nice Militia Item) and they know they're making progress & not wasting time.

    Right now, most people no longer want to bother doing Hamlet Defense, unless they were one of just *20* people on an entire server(!). And you've only just released this new content.

    That should be a clear enough warning sign that something is fundamentally wrong.

    If you can, please pass along our feedback and the major points in this thread to Yoshida-san (there are some great ideas here and listing of problems with the current Hamlet Defense):

    http://forum.square-enix.com/ffxiv/threads/44280-Hamlet-defense-feedback-from-a-top-20-provisioner-Critical-problems-and-solutions?p=669971&viewfull=1#post669971


    Thanks!
    (0)

  3. #3
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    This is what is wrong with these forums:

    Quote Originally Posted by Camate View Post
    Greetings!

    Based on feedback and checking in-game conditions after the release of Hamlets for each city-state in patch 1.22a, we will be performing adjustments to points.

    The adjustment, which will take place in a 1.22a hot fix coming soon, will focus on reducing the amount of points needed to advance to a level 2 rating by about 1/3 of the current.
    *We will be announcing the time of maintenance via Information.

    Also, these will not be the last adjustments for this system. We are currently looking into changing the needed values per world and will be performing adjustments moving forward based on in-game conditions as well as the feedback we receive.
    This gets 35 likes...

    Quote Originally Posted by Gidonoidon_Sur View Post
    Make militia drops like dynamis (i.e., low drop rate from mobs and bosses). Higher drop rate for higher difficulty (i.e., rank 2 vs. rank 1). Give seals based on score. Give 1 anima per win. Provisioning gives anima, exp, seals, and raises level of invasion. Let us know via in game announcement when battle phase starts.

    BAM, fixed.
    I fix entire system (IMO) and I get 5 likes...What is wrong with you people!?
    (0)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Gidonoidon_Sur View Post
    I fix entire system (IMO) and I get 5 likes...What is wrong with you people!?
    (2)

  5. #5
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    This is what is wrong with these forums:



    This gets 35 likes...



    I fix entire system (IMO) and I get 5 likes...What is wrong with you people!?
    rofl...its a dev post. They are posting real changes, you're posting your opinion
    (1)