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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    didnt we have a large thread with dev responses on this matter only 2 weeks ago?

    geeze people really know how to do their research before posting

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zyph View Post
    The server cannot handle it. They're doing the best they can with the current server architecture, but it just can't be done.
    They are using the new servers or so Yoshi said on the JP forum, they are still bottlenecked with the old code though, they "could" rewrite some of that code to make it possible to do what the OP suggested, but seeing as we are close to 2.0 now there is no point in wasting time on doing so.
    (0)

  3. #23
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I wonder if anyone actually understands that the 3 mercentile houses are the way they are to make the player base split up when searching for items. This obviously relies on people using the other two city's wards though.

    The lag created from the original search feature (where everyone stood outside and used search) was massive, and the more people using a single NPC the slower the NPC works.

    They are trying to keep lag down and responsiveness of the search feature quick, while making use of other city's wards by splitting up the mercentile houses.

    It makes sense really, and is something people should try to get use to for the time being.
    (0)

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