Quote Originally Posted by wereotter View Post
Flamethrower actually ticks once per second, not every 2.5, so you're getting 800 potency of attack over the 10 seconds its active compared to 600 from doing four uses of Scattergun. Though the question of how much heat you lose would still be valid since you'd miss out on 40 of it in that same time.
50 potency attack every 2.5 seconds, it's the auto attack not the flamethrower.
Also, somehow, it 11 ticks times during its full duration. So 880 potency over 10 seconds.

Scattergun is 600 potency but you also need to include the heat and the auto attack.

Quote Originally Posted by Sylvain View Post
Tbh I understand that they might not want to include it into the main rotation (altough I was hoping for a laser drill as ST Flamethrower on a 2-3 min CD ^^') but the least they could do is boost its potency for AoE purpose and... maybe.... stop treating it as a DoT so we can actually see what it does.
Honestly this job generate too much heat, I really wanted this job to have a new heat spender.
A reworked flamethrower would've been the best candidate.