Flamethrower was already marginal in it's utility, only doing better than the rest of your rotation if server ticks where properly timed...
With shotgun moving the average damage on an AOE up, is flamethrower worth using at all now?
Flamethrower was already marginal in it's utility, only doing better than the rest of your rotation if server ticks where properly timed...
With shotgun moving the average damage on an AOE up, is flamethrower worth using at all now?
It apparently is, just barely.
One thing you gotta remember is that Flamethrower straight up stops your Auto attacks and based on my test, it's a 50 potency attack every 2.5 seconds.
They're pretty much equal if I understand well, if you use Flamethrower you'll get a 10s increase but after that your DPS will be lower than an AoE rotation with no Flamethrower, because you didn't generated heat during that time.
Does Flamethrower do damage? I never looked at the numbers on it, I just assumed it was for style because I don't think I've ever seen anyone use it over the other, much better, aoes unless we're just messing around at the FC house.
It's treated as DoT damage and thus only shows as less-conspicuous dark red numbers.
But yeah, I was really hoping Flamethrower would get adjusted for Endwalker. It's in a weird spot as one of the only OGCDs in the game that's just straight up not worth using outside of AoE situations and also does not have a single target substitute that shares a cooldown.
Tbh I understand that they might not want to include it into the main rotation (altough I was hoping for a laser drill as ST Flamethrower on a 2-3 min CD ^^') but the least they could do is boost its potency for AoE purpose and... maybe.... stop treating it as a DoT so we can actually see what it does.
There was a breif moment of hope in the job action trailer where I thought they were literally gonna make it work like BIO blaster, press it to apply a DOT and continue AOE. I was sad that it remained as is. At the very least it should be giving you heat every tick, its a flamethrower...
Also probably a really missed opportunity to make flamethrower a decent AOE skill and Have Chainsaw be its single target counter part. Lock you in place for a few seconds but do big damage. Both are capstones "technically" and both are 60s cooldowns.
Last edited by ZaqueXIII; 12-11-2021 at 07:15 PM.
Flamethrower actually ticks once per second, not every 2.5, so you're getting 800 potency of attack over the 10 seconds its active compared to 600 from doing four uses of Scattergun. Though the question of how much heat you lose would still be valid since you'd miss out on 40 of it in that same time.It apparently is, just barely.
One thing you gotta remember is that Flamethrower straight up stops your Auto attacks and based on my test, it's a 50 potency attack every 2.5 seconds.
They're pretty much equal if I understand well, if you use Flamethrower you'll get a 10s increase but after that your DPS will be lower than an AoE rotation with no Flamethrower, because you didn't generated heat during that time.
50 potency attack every 2.5 seconds, it's the auto attack not the flamethrower.Flamethrower actually ticks once per second, not every 2.5, so you're getting 800 potency of attack over the 10 seconds its active compared to 600 from doing four uses of Scattergun. Though the question of how much heat you lose would still be valid since you'd miss out on 40 of it in that same time.
Also, somehow, it 11 ticks times during its full duration. So 880 potency over 10 seconds.
Scattergun is 600 potency but you also need to include the heat and the auto attack.
Honestly this job generate too much heat, I really wanted this job to have a new heat spender.Tbh I understand that they might not want to include it into the main rotation (altough I was hoping for a laser drill as ST Flamethrower on a 2-3 min CD ^^') but the least they could do is boost its potency for AoE purpose and... maybe.... stop treating it as a DoT so we can actually see what it does.
A reworked flamethrower would've been the best candidate.
Here's my question
How's a freaking Flamethrower not generate heat?
Would make the ability feel better at least, lol
That's why I never really used it, well that and there is literally a 100% chance that a pack of mobs large enough to warrant Flamethrowers halfassed dps, will be moved or an aoe will be placed on you forcing you to move cancelling out the ability.
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