Warrior is my main and the other tanks are 80 still.

So here goes in the form of grades.

Damage: A

Warrior has always been a great contributor to damage, and I feel they aren't slouches in this department. Inner Release now being on a 60 sec timer, Upheavel no longer using Beast Gauge, and no longer having to cram in onslaught anymore really makes the warrior opener just pretty straight forward. Primal Rend is strong, Inner Chaos is strong, Fell Cleave is still strong. I just don't think it can compete with GNB for top tier. Maybe a toss up between 2nd spot with some good DRK players.

Sustain: S

Personally, I have always felt warriors near impossible to kill. With the sustain they have now they just simply don't want go down easily. A warrior in the hands of a good player they live longer, but in the hands of a GREAT player....they just flat out live...and then solo the boss. Just the fact that thrill of battle adds to your HP AND heals you, AND increases incoming HP + Equalibrium on a 60 CD, with a regen effect now. And don't get me started on Bloodwhetting! Bloodwhetting + AOE = God Mode, and it's pretty good against single target. Shake it off is also incredibly good now that it's a heal. Warrior sustain is top Tier

Mitigation: C+

Warrior just don't have that much to mitigate like the other tanks. Vengeance and Bloodwhetting are about it, outside rampart which all tanks get. I suppose you could throw in Holmgang also since it's on such a short CD, and it's 10sec now. I use Holmgang quite often. Vengeance is strong, but so is nebula, and sentinel. The only difference being that Vengeance is great in AOE situations as it also damages, not much, but it's something. Besides warriors don't need mitigation when they can just heal themselves.


Feel: A-

Warrior has felt comfy to play since 5.3. It's just a simple tank to play and it's also very satisfying to put into practice. Nothing beats that Fell Cleave sound, and gives me that shot of dopamine every time I hear it. Primal Rend is one of those skills i'm back and forth on. Should I use it....should I hold onto it for a gap closer? So that may be the ONLY skill that i'm on the fence about. Warrior is still the Wombo Combo master, and it just feels good to play.


Rotation: C+

The rotation is just....there. Nothing to hard, but nothing to easy. And I kind of like that for a tank. Gives me time to think about other things like mechanics rather then a ability is coming off of CD. Compared to the other tanks Warrior does have the simplest rotation, but that's also kind of liberating in a way. It's very run of the mill and straightforward. Some might like, and some might hate how slow it is. I think it's just right.