At least for Pld and War so far, as a healer I'm not forced to use a gcd heal in the middle of big pulls (or even leave some of my ogcd heals unused so I could save it for the next pack), which is good.
At least for Pld and War so far, as a healer I'm not forced to use a gcd heal in the middle of big pulls (or even leave some of my ogcd heals unused so I could save it for the next pack), which is good.

I'm wondering if tank busters will hit a good deal harder in savage than they currently do in these extreme trials. Tanks and healers have so much mitigation they can pile on, with short cooldowns, that it's barely making a dent in the HP pool. The DRK I was with the other day even asked that I stopped using Intervention because half the time tank busters weren't breaking his TBN.
I guess we'll find out in a few weeks.


I can only speak on DRK as it is the one I have capped and have been playing. My damage output feels very good but when it comes to my defense I do think it dips below what I think it should be. Even popping my various cooldowns at appropriate intervals I do get a twinge of nerves when I see my health dip. Even popping TBN doesn’t solve that, and I can’t say it is the healers. I can see them, giving it all they’ve got, for the most part, to keep my going. Sustaining oneself on DRK doesn’t feel good compared to what I’ve seen on PLDs and WARs when I’ve had to heal for them.
Defensively GNB is awesome with stacks of Aurora and Heart of Corundum. I too have also been able to stay alive and kill bosses from the lvl90 dungeons with a healer perma dead. My only issue with GNB is the forced requirement of the three cartridges needed for every burst, every minute. From Dungeons to EX Trials this feels clunky and feels more like a speed bump in what used to be a very smooth rotation. My temporary solution would be to reduce the cost of Double Down to 1 or 0 cartridges(there have been discussion about maybe make the requirements for Double Down a separate, additional gauge), and increase the duration of NM to roughly 21-22sec to include the Hypervelocity following an ending Burst Strike.

Paladin FEELS really good to play a lot of issues have been improved, his single target damage is low , very low compared to the other tanks , that makes it feel bad, very bad. Hopefully a small potency increase soon.

From what I've tested with a friend this is what we we've come up with.
WAR:
Exceptional AoE Sustain, Okay Single Target sustain.
Great AoE Damage, Good Single Target Damage.
Buttons feel Satisfying to use.
PLD:
Great AoE Sustain, Good Single Target Sustain
Good AoE Damage, Bottom of the pack for Tank damage, still better then Healers.
Buttons feels good but is still strict on rotation for maximum performance
GNB:
Okay AoE Sustain, Great Single Target Sustain
Great AoE Damage, Great Single Target Damage
Buttons are fun to press but now you have to account for Double Down for No Mercy Window. Can feel good or bad depending on the player.
DRK:
Horrible AoE Sustain, Horrible Single Target Sustain. Shrugs off TBs but needs to be baby sat for eating boss Autos.
Great AoE Damage, Amazing Single Target Damage
Buttons still feel clunky and sometimes moves don't line up with Buffs. Having AD and CnS share CD feels bad. Has a very long downtime before they get to burst again and their burst phase can be hectic.
I still haven't finished EW, so I don't know about endgame trials but... Playing a PLD feels amazing. Single-target feels kinda low as I've seen by questing, but AoE is quite better than before. You also have lots of tools at your disposal for whatever you want to do, and sustain during the magical phase is good *(albeit lacking during physical). Combo is also free-flow-ier than before; maximizing it is easy and if you screw it up, due to the long timers on Atonement and Requiescat, you can change things around without much pressure. The shareable regen on Sheltron / Intervention is fun to use, and Divine Veil healing too makes it good even if you whiff it by exploding it after the raidwide AoE.
That said, the only thing that bothers me is Clemency cannot be used during physical due to stopping combos, and neither during magical because it consumes requiescat charges and gives nothing in return. I did make a threat about changing something on that, but no responses, so maybe I'm alone in that. Would give it guaranteed crit so it can recover the power it had in the last expansion without letting it reach numbers as stupid as they were then.
Last edited by Gerbary; 12-16-2021 at 12:28 PM.
I like drk being highest dps, because I think it should for how it lacks in both personal cds and raid wide mitigations and living die is hot garbage unless you planned it out for specific strats. That being said...they should REALLY make dark missionary works for both physical and magical damage, drk does deserve a bit of love in the party util department, and blood weapons really should really be changed to be like delirium, and maybe give some life drain effect on blood weapon....please...? Or have some sustain for bloodspiller or quietus perhaps....?
That being said I think pld feels like it's a bit behind in damage. In my opinion, no amount of utilities or sustain pld got justify the dps loss when things like War sustain and GNB exists. I am not saying pld need to have as high dps as GNB or DRK, but I think PLD should at least have around the same damage potential as warrior does if not slightly higher. As they are both tanks with great toolkits specialized in two different things. PLD have the best party utils and War have the best personal util/sustain, so i don't see why pld shouldn't have at least the same dps as WAR does, hopefully we get a slight potency boost for pld.



I gave up on tanks in ShB, and I saw no difference made to them for EW. (Or at least nothing that matters to me) I did start up PLD, to give it a shot, just before EW, but im not sold on it being that much better yet.
I may end up playing it out of boredom, when im done with DPS jobs, but still want to level something up. (rip Healers/Tanks)
I should mention im long past bored of DPS jobs, since i really dislike DPS as a role to begin with. But I'd rather play them by a long shot. Currently I just log in for MSQ, and I cant really get myself to keep playing past MSQ, because i really dislike the DPS role, but i absolutely hate tanks/healers that much more.
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