-_- I'm not going to debate my qualifications with you, and at this point I think you're being argumentative for the sake of being argumentative. The OP posted with an assumption. That assumption was fundamentally incorrect. The whole purpose of my reply was to state that and direct the OP in a different direction in hopes that person could actually find a proper solution. The fact of the matter is this: The player base is vast enough that nearly every potential combination of hardware can be accounted for multiple times over. If there was code within the client that was flooding packets, it wouldn't be hardware dependent. Outside of packet flooding, the only other thing that could be happening would come from malicious code. I'm not saying that SE has done anything malicious. I'm not saying that anyone else suggested it. I'm saying it's HIGHLY unlikely. I only mention that because outside of packet flooding, the client does not have access to the hardware at a low enough level to do anything else that could possibly cause this behavior without exploiting a vulnerability in a connected network device. Exploitation of vulnerabilities would be malicious. Again... I'm not saying they're doing this, and I personally believe that they're not.