First post, been a lurker here for years.

My initial experiences with Endwalker has of course been on the new shiny job, Sage, because healing and support is where (traditionally) most of my enjoyment in this game has come from. I was hoping for a shift in direction for the healing role or at least an expansion on the philosophy from Shb, since I profoundly hate the current paradigm of 1 button spam for healers. It seems like SE just doubled down on that paradigm and I'm so frustrated with it it's brought me out of the shadows to complain about it on the forums.

For the life of me, I can't fathom why SE would design the healing role around being completely unnecessary if the tank is pressing 1-2-3 correctly. It's like SE is so frightened about having any healers (or tanks for that matter) be required to play their role they balance group content around 75% of people being afk, all for what? Appease those who would rather stare at pretty particle effects instead of playing a videogame? It feels patronizing, quite honestly.

Needless to say I'm very disappointed and my enjoyment of the game has incredibly diminished because job design in general has seemed to have taken a big hit post-Shb with no meaningful plus side. I know I'm not the only one who feels this way and I wish SE would at least give the appearance they're listening like they have done so well in the past.