Repairing brings in such a insignificant amount of EXP that it is hardly worth even including. I think in 10 minutes of crafting I've made all the EXP I ever got off repairing twice over. It does play hell with the Mage jobs since you cannot repair yours or other's gear because of long cool downs on important skills.

I'd be happy if they nix the entire concept. It is annoying to deal with and makes selling and trading gear a hassle for no other reason then to be a hassle. This of course goes in hand with having alternate penalties for Death, since that is pretty much the only downside to wiping in this game

Personally I was a fan of the EXP loss on death, but that would hardly even matter any longer since you gain back EXP at such an alarming rate at 50 that the penalty would have to be incredibly steep to even matter. Some kind of detrimental negative effect on the back end along with temporary weakness....

Anima >:3

2 per death sounds about fair.