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  1. #21
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mikita View Post
    Because of the timer reset I can't afford to repair other people's gear even though I want to. As a White Mage main, I would be letting the party down if I couldn't raise a member because I helped someone with a repair before going into the fight.
    ^ this

    It is known.
    (1)

  2. #22
    IMO I feel repair's are an outdated MMO standard.
    (2)

  3. #23
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I would actually not mind at all if the repair system was removed.

    It's not like it keeps crafters active once they've leveled like it was originally intended, that's what materia, GC stuff, and Hamlet Defense does now.
    (4)

  4. #24
    Quote Originally Posted by Felis View Post
    Why not just visit the next repair npc? They are now not only in the cities.
    Or Idk..ask someone else to do it? Like the system was designed for? But that would make too much sense...
    (2)

  5. #25
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    If timer is your issue, a quick work around:
    • Get a Leve in Coerthas
    • Start it
    • Abandon it
    • Timers reset
    All PT members can reset theirs by abandoning too.
    (1)
    Last edited by viion; 05-08-2012 at 05:13 PM.

  6. #26
    Player

    Join Date
    Mar 2012
    Posts
    408
    Repairing brings in such a insignificant amount of EXP that it is hardly worth even including. I think in 10 minutes of crafting I've made all the EXP I ever got off repairing twice over. It does play hell with the Mage jobs since you cannot repair yours or other's gear because of long cool downs on important skills.

    I'd be happy if they nix the entire concept. It is annoying to deal with and makes selling and trading gear a hassle for no other reason then to be a hassle. This of course goes in hand with having alternate penalties for Death, since that is pretty much the only downside to wiping in this game

    Personally I was a fan of the EXP loss on death, but that would hardly even matter any longer since you gain back EXP at such an alarming rate at 50 that the penalty would have to be incredibly steep to even matter. Some kind of detrimental negative effect on the back end along with temporary weakness....

    Anima >:3

    2 per death sounds about fair.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  7. #27
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mikita View Post
    It's a bit hard on mage classes right now because it will reset cooldown timers on important abilities like Presence of Mind, Raise, Benediction, Convert, and Burst. Or Battle Voice for Bard.

    Because of the timer reset I can't afford to repair other people's gear even though I want to. As a White Mage main, I would be letting the party down if I couldn't raise a member because I helped someone with a repair before going into the fight.
    I never knew this... I'm still working my way to 45 (/blush).

    Well maybe SE should consider revamping the system so we can choose a subclass and/or repair w/o equipping the tool we already have in our inventory. Depending on our level craft, equipping the tool could work for just crafting and only crafting, leave an exception to repairs.
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #28
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Right now, the only 'downside' to dying is getting damaged gear. Take that away and there is almost no noticeable effect of dying. So they may choose to bring something else in? (level loss, xp loss, much longer incapacitated time, etc).

    Unless one of those is preferred, staying with damaged gear will be the option. That being said a mechanic for doing repairs should be introduced that makes it simple and non-annoying to do. As has been suggested, a simple 'target', 'repair all', regardless of your present class, should be allowed, provided you have the right skill.
    (2)

  9. #29
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    pretty simple fix make spells/abilities not reset till you actually use them, not like you can change classes in combat
    (0)

  10. #30
    Player

    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    17
    Quote Originally Posted by viion View Post
    If timer is your issue, a quick work around:
    • Get a Leve in Coerthas
    • Start it
    • Abandon it
    • Timers reset
    All PT members can reset theirs by abandoning too.
    This! I was waiting for someone to mention this while reading the posts. For now this is a great way to get around the cooldown resets, the second you start a leve ALL of you cooldowns and those of your party members (within range, I think).

    Overall I think this will be changed in the future. Either by allowing repair as long as you have the required class leveled, or not resetting the cooldowns when switching from DoM/DoW to DoH.
    (0)

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