There is already ground work for tons of future content. Not only from what Emet mentioned, but the void too.
Cloud of Darkness is STILL alive. We never killed her. Just shoved her back in the hole.
There is already ground work for tons of future content. Not only from what Emet mentioned, but the void too.
Cloud of Darkness is STILL alive. We never killed her. Just shoved her back in the hole.
She can stay in that hole along with that raid, as far as I'm concerned.
This is a weird mind set to have. They don't have to keep one upping the scale of every threat each new expansion, they are now free to take the game wherever their creative minds lead them rather than just having a singular focus. They don't need to introduce some new cosmic level threat to make a compelling and engaging story.
Seem simple enough: either events keep escalating (Somehow. For reference, look at Dragon Ball and its endless transformations for higher power levels to "go further" than last time to beat the latest doomsday villain (hey, even Vegeta was going to commit suicide by blowing up the Earth)), or if the WoL truly got depowered, we'll be back to good ol' Gaius conquering/purging Eorzea for the greater good. The weaker villains will seem threatening now that the main character is on their level, so it won't really change the "You, the gifted, are the only one who can stop (insert herald of doomsday #). Please, save us!)My first thought as i neared the end was "How in the hell do they top killing actual god, the devil, and the physical embodiment of entropy, where do we go from here?"
Sure there will always be problems in the world, they stressed the importance of that quite heavily, but wow it got a little grandiose this expansion, and with no secret temporary power up we could use to handwave going back to fighting proverbial boars in the woods.
People are free to wax on about what the writers can do, but what they will most likely do is what is tried and true for continued success. You know, the easy way of the same old, same old.
I think we'll move to just having more self-contained adventures that don't play off everything we've done before. This will let the designers go after something without as many restrictions as before, and it will allow the writers to use characters as they want without everything needing to be related to the ascians and involve all of the Scions at once. It will also likely mean that they can add expansions to the game that anyone can enjoy without telling them to first go play through the other four in order, like most MMOs do.
It is true that some people might be disappointed at this, when they're currently being impressed with how many people show up in the main story quests that relate to things we've done for eight years. However, it opens the door to be impressed in unexpected ways, rather than knowing that everything will be primals/ascians/Garlemald/Allag every single time.
My vote is for Tiamat and Vrtra to send Estinien and us over to Merycidia to learn the state of things and look for any lost children still stuck over there.
All I know is that I kinda hated where the story was going and was disappointed, but I ended up loving it and it made me cry multiple times towards the end and the ending itself was incredible imo.
I have full faith in the writers, I thought I had everything figured out and mostly I only guessed half-right at best and it blew me away constantly.
There were times when it blew me away in ways I were a bit iffy about at first but later made sense to me.
I think that if any writers deserve my faith then it's the FFXIV writers.
And I've had my fair share of disappointments with other writers, but I feel like the writers for FFXIV have exceeded my expectations when I thought not possible time and time again.
Last edited by Kolsykol; 12-10-2021 at 01:49 PM.
i'm not worried at all for the future of the story.
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