Quote Originally Posted by Catwho View Post
Yoshi P explained what happened.

When a world is at user cap, the lobby server waits until 100 spaces have cleared up. Then it checks again, since people are returning from duties all the time, and allows however many of the next batch of people were in the queue to get in.

When the world is full and the queue doesn't seem to be moving, it's because you're literally waiting for enough people to join a duty, log off, or lose their connection to free up spaces.

Large scale instance duties like Bozja actually could help clear out some of the server overhead, but there aren't enough people doing that content any more since everyone wants to be in the overworld for MSQ.
That doesn't really explain what I'm seeing, though. The queue didn't budge at all for an hour. Then it went down 500 in under ten minutes. I guess it's possible that less than 100 people logged off in an hour and then 500 people logged off in 10 minutes, but that seems unlikely.