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  1. #1
    Player
    Drayven's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Itami Keshin
    World
    Diabolos
    Main Class
    Red Mage Lv 90

    How to Rework Mechanist

    its no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.

    1. bring back the old rook as a permanent part of the kit. having a stationary single and group dot outside of bioblaster would help alot in terms of bringing up its damage. might even add a gcd or ogcd with a 60 or 90 second cooldown for a 200 (120 aoe) attack

    2. make the Queen a pet with manual ability use. having more direct control over the queen and having it out permanently would be something every mechanist would get behind.

    3. change battery gauge to a second resource to use queen abilities. have her abilities be a 123 combo costing X amount of battery gauge to use (single button rotation like continuation is might help with bar clutter).

    4. remove detonation. its always been a clunky move and can reworked into something more functional maybe even a damage buff for either party or the Queen. putting the queen into overdrive would be a cool mechanic to have as a lvl 90.

    5. move chainsaw further down the lvl unlock to make the lvl 90 ability the Queen Overdrive/overload. another note the overdrive could work on rooks aswell.

    i feel this would better fit the mechanist lore, playstyle, and the kit wouldnt have to change to much making queen more useful, while also increasing its overall damage output as a pure dps to compare to the other 2. anyone else have any ideas or does this sound good?
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Drayven View Post
    1. bring back the old rook as a permanent part of the kit. having a stationary single and group dot outside of bioblaster would help alot in terms of bringing up its damage. might even add a gcd or ogcd with a 60 or 90 second cooldown for a 200 (120 aoe) attack
    Tuning can always be handled later. Focus on the relative tuning (how valuable X skill is compared to Y, as would affect MCH's available rotations) first. Also, Rook has never been a "group DoT"; it's only ever been single-target.

    2. make the Queen a pet with manual ability use. having more direct control over the queen and having it out permanently would be something every mechanist would get behind.
    Since Shadowbringers, nearly all pet commands have required a prior caster animation. To this day they also still remain poorly responsive. If this would follow suit, costing us weave-space and delaying pet actions to still thoughtlessly hammer out additional pet keys while Queen is out (to at best do what we already did with the pet behaving on its unvarying script), I doubt you'll find every MCH lining up for this.

    For manual activation to make sense, it would have to be among the outliers that have no caster animation ICD outside of the initial summon and must have multiple choices of varying optimal rotation (else it would include no more decision-making than did merely summoning the thing and letting it DoT away).

    3. change battery gauge to a second resource to use queen abilities. have her abilities be a 123 combo costing X amount of battery gauge to use (single button rotation like continuation is might help with bar clutter).
    As above, this would essentially turn Queen into just another (Hypercharged) Gauss Shot spam, except now we'd also be even more constrained in at what timings we could Queen, since we'd want the duration to end after having just finished a combo, so long as that wouldn't desync us from raid buffs.

    4. remove detonation. its always been a clunky move and can reworked into something more functional maybe even a damage buff for either party or the Queen. putting the queen into overdrive would be a cool mechanic to have as a lvl 90.
    Detonation uses no additional key and costs us nothing. At most, have it no longer use a caster animation so that it actuates sooner and doesn't cost us weave space.

    5. move chainsaw further down the lvl unlock to make the lvl 90 ability the Queen Overdrive/overload.
    So, just swap the lv90 and lv86 abilities? But why?
    (0)

  4. #4
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    [QUOTE=Drayven;5859073]its no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.

    1. bring back the old rook as a permanent part of the kit. having a stationary single and group dot outside of bioblaster would help alot in terms of bringing up its damage. might even add a gcd or ogcd with a 60 or 90 second cooldown for a 200 (120 aoe) attack

    I feel the same i think the old rook should be part of MCH's permanent kit, it also should be upgraded to AQ much like how we have it now. it should be a standalone ability.

    Quote Originally Posted by Drayven View Post
    2. make the Queen a pet with manual ability use. having more direct control over the queen and having it out permanently would be something every mechanist would get behind.

    3. change battery gauge to a second resource to use queen abilities. have her abilities be a 123 combo costing X amount of battery gauge to use (single button rotation like continuation is might help with bar clutter).
    I don't know how i feel about having to use manual abilities for AQ, I would prefer having to call down AQ and it shoots a huge ass beam similar to iron man's proton cannon in marvel vs capcom, then dive for a kamikaze attack similar to D.Va's ult in overwatch or give me a mech suit to pilot, not an exo-armor haha

    I think Heat blast takes away attention from AQ, so one of them has to give or either that heat blast would be needed to execute AQ.
    (0)

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