I've been wondering this for a while...It's funny that you bring that up because something that came to my mind was why do artifact sets continue to sort of regurgitate the same general notes rather than us getting more varied takes on each job? Like during Stormblood, why didn't we get what a Doman SMN would look like? Or during Shadowbringers, what if all artifact gear was if those jobs were from FF8? This expansion, it could've been more inspired by FF4 design, and maybe we could see each job with Spira inspiration in another expansion, or if all the jobs were from FF13 (you can hate the game, but the fashion was on point).
Like why do all the dragoon sets look like Kain and none look like Freya? Why do none of the machinist sets look like Edgar? They really seem stuck with tunnel vision when it comes to job-specific sets.
I wouldn’t call books technological. I meant like future tech, closer to something unique like Sage.You mean, like a book? It actually fits rather well, like a lot of things from Arcanist once did.
But to keep it on topic, I'd rather the variation that comes in the Summoner AF armor actually gets than most other jobs. It's never really my style (Can't do the horn justice if your headgear slot's always taken), but at least each set is clearly distinct so that everyone can have their favourite one. To me it's also a good way for them to refer back to each Summoner in the series without letting that bleed into gameplay.
The allagans were very technologically advanced, it would fit thematically if the summoner’s weapon reflected that.
As far as our artifact gear, we honestly have more diversity than most jobs, especially the “mages”. Red mage and white mage specifically get the same gear expansion after expansion.
We’ve had 3 samey sets and two that were a little more unique.
Since we seem to agree on everything else, I’ll elaborate on why it doesn’t bother me. To me that hiccup was mostly solved by the Summoner lore itself, since in reference to Allag their questline implies that Arcanima and their anti-primal studies were the root form of magic that lead to the innovation of aetherochemistry and similar technology in the first place. That is to say, Summoning predates that technology. Plus ancient tomes being used to evoke dead gods is thematically consistent, if not always holistic. Arcanist having spells that fit the Allag theme also helped with that conundrum a fair bit as well. I can understand the complaint though. With that Allagan element missing from gameplay it would help to pull that theme back in elsewhere.
I just wish we got more plain shaped books with interesting embossed textures and particle effects instead of the constant push for fold/pop out covers and quills we can’t even use. 90% of the endgame books suck because of random accessories like that.
Last edited by Grimoire-M; 03-11-2022 at 01:54 PM.
All male magic user gear looks bad - magic dps or healer. They don't even try to be creative
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