its no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.

1. bring back the old rook as a permanent part of the kit. having a stationary single and group dot outside of bioblaster would help alot in terms of bringing up its damage. might even add a gcd or ogcd with a 60 or 90 second cooldown for a 200 (120 aoe) attack

2. make the Queen a pet with manual ability use. having more direct control over the queen and having it out permanently would be something every mechanist would get behind.

3. change battery gauge to a second resource to use queen abilities. have her abilities be a 123 combo costing X amount of battery gauge to use (single button rotation like continuation is might help with bar clutter).

4. remove detonation. its always been a clunky move and can reworked into something more functional maybe even a damage buff for either party or the Queen. putting the queen into overdrive would be a cool mechanic to have as a lvl 90.

5. move chainsaw further down the lvl unlock to make the lvl 90 ability the Queen Overdrive/overload. another note the overdrive could work on rooks aswell.

i feel this would better fit the mechanist lore, playstyle, and the kit wouldnt have to change to much making queen more useful, while also increasing its overall damage output as a pure dps to compare to the other 2. anyone else have any ideas or does this sound good?