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  1. #31
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    3 Redraws and Sleeve Draw just means even more busy work trying to get that useless buff. The third seal buff is worth less than a single card and you can only play it on the class with the worst personal dps in the game. I really don't care if I get it or not when it doesn't do anything.

    If it was me, I'd just delete Astrodyne, revert to ShB's card systems and give Sleeve Draw an equal cooldown to Divi, at least until they figure out how to create something that's actually fun and rewarding to play.
    (0)

  2. #32
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Redraw is fine it’s supposed to be rng you’re not supposed to have three seals every time that’s why it’s rng

    Fix undraw! Make it do something useful like toss all cards in an attack for big damage and make the cd 2 mins
    (0)

  3. #33
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Redraw is fine on paper but with how worthless it is to interact with the job gauge and fish for 3 seals it's a pointless skill.
    If redraw guaranteed a seal you don't have yet then whats the point of the seal system at all, just make Astrodyne a 90s cooldown buff at that point. Which is exactly the same conclusion SE came to with Divination it seems.

    At this point I'd rather SE experiment with a different Job mechanic. Maybe Fortune telling ala Dancer's Standard and Technical steps but with the 6 cards? I'm just spitballing but i'd rather do that than see the Card system get yet another degradation.
    (1)

  4. #34
    Player
    Nimloth's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Jacqueline Bellerose
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gemina View Post
    Some of you are missing my point with Undraw. I am well aware of what Undraw does, and its ineffectiveness. This just emphasizes my point on how much the AST kit doesn't need Redraw.

    Where I am being serious is the ability is less cumbersome than Redraw, and the reason for that is exactly because Undraw doesn't do anything. It provides zero benefit to the AST; and zero benefit is better than a detriment, which is what Redraw is. This ability is an utter waste of a concept. It adds to your ability map, increases your APM, and unnecessarily convolutes the card system, which in even the bare bones version I have endlessly proposed, still possesses enough complexity without being overly so.

    No need to take my word for it though. My words can put to test right now. Anyone can go out there and just yeet Redraw right off your hotkeys. Don't fight it.... Just let it be. Put it in your head that the devs nuked it, and you take the three seals you're given. While you're at it, do the same with Minor Arcana. Come back and be honest with if you feel a certain burden just totally being removed. If you do, then you will also notice that all they have to do is adjust the seals and rewards it gives.
    Just to give a little perspective from a raider, I raided all of ShB as an AST and completed TEA as an AST. I don't really understand the point you are getting at. Undraw isn't a net neutral benefit, you are tossing away a card that could be given to a DPS.

    I agree that seals are largely useless at the moment, which I don't necessarily think is a bad thing. It seems like you are missing the forest for the trees. You NEVER undraw a card, it gives a 6% buff to a DPS class, that is way more significant than getting three seals for astrodyne. Just remove undraw, it serves literally no purpose in the current game and if you are using it to remove cards you are actively hurting your overall rDPS.

    If you are absolutely determined not to use redraw, just play cards as they came out. If you do this, you are likely going to end up giving a DPS a sub-optimal card (i.e. Ewer for a SAM), this hurts your overall rDPS. In short, no, redraw shouldn't be removed.
    (7)

  5. #35
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Still hating almost never getting three seals. Feels miserable to play my main healer now, great.
    (2)

  6. #36
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Devs can easily solve the problem of redraw by guarantee a different seal and also make Lord/Lady card exchangeable. They even removed sleeve draw so we can suffer.
    (0)

  7. #37
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Seriously? Miserable? It’s not that serious since divination is not affected. We do the lowest dps in the game. That three seals isn’t going to mean much when you could have put that card on a dps and kept on going. The only time I use redraw is if I don’t have someone optimal to use the card on if that doesn’t work I just use it.

    Maybe they can give us back the ability to eat the card and then the next card we play is extended to 30s duration?
    (0)

  8. #38
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Personally i think the issues will go away if they change astrodyne by removing the mp regen effect, lowering the seal requirement for the current by one and having a throwaway effect for 3 different seals like a self sprint buff for 15 seconds.

    Or they could just go back and give us 3 charges on a 45 seconds CD. Undraw is completely useless.
    (0)

  9. #39
    Player
    Matt_Renard's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Matt Renard
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    They should just go back to post 5.3 ShB system. Wasn't perfect, but was fun. Right now astrodyne is unrewarding, you can't reliably get 3 seals, it's just bad and boring. There is no decision making anymore.
    (2)

  10. #40
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Matt_Renard View Post
    They should just go back to post 5.3 ShB system. Wasn't perfect, but was fun. Right now astrodyne is unrewarding, you can't reliably get 3 seals, it's just bad and boring. There is no decision making anymore.
    Astrodyne leaves much to be desidered, but I definitely wouldn't describe the previous card system (including Minor Arcana) 'fun'. Boring and a chore, maybe.
    (1)

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