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  1. #111
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jijifli View Post
    Sage is 90. Promise you, healing has not gotten harder. It's gotten easier. Again.

    Reminder people say every expac they make healing harder, and despite that, it becomes easier and easier every time.
    That bolded part: 100%.
    Got WHM AST and SCH to 90, while SGE on its way to 90. What damage taken people claimed to have increased in EW dungeons are pretty much neutered by the additional tools the players from all roles received... even before we start to outgear. Heck, while I was still getting used in early access, I even forgotten to utilize some of these healers' kits such as forgetting about Seraph, Temperance, newer toys like lv86 buffs, etc. And STILL it wasn't even harder than ShB dungeon imho. Now I'm accustomed to the EW stats, only external issues like connection issue stood a chance to screw me up horribly.

    Majority of time when I see random healers consistently struggling cause they weren't choosing the right buttons to respond accordingly and/or multiple collective issues of varying degrees from other members.

    Ngl, those first few days of early access dungeon runs were fun. T'was fun while it lasted.
    (2)

  2. #112
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    113
    Character
    Ruby Togawa
    World
    Zodiark
    Main Class
    Ninja Lv 91
    Oh no. God forbid healers actually have to somewhat do their jobs now, what is this game coming to!

    I don't see what the issue is. Dungeons SHOULD hit harder and if you get a Paladin tank about 84 you honestly could just borderline afk.
    (0)

  3. #113
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    The level 90 dungeons as WHM require even fewer GCD heals than the level 80 dungeons did at the start of ShB, partly due to tanks being absolutely busted right now, partly because of the extra oGCDs. This is, obviously, double pulling everything. Most of the lilies are spent between packs to save GCDs.

    And don't even get me started on Sage. Currently only at 81. Did a Tower of Zot, got a Warrior tank. Double pulls all the way, of course, but this person rarely popped a DR and 75% of self healing was Regeneration. Didn't matter. Kept him/her alive with exclusively oGCDs all the same, just had to pop a few more than before, but when you get like 12 of them you don't run out and since the AoE is instant they're easy to weave in. That class is so bloody busted it's not even funny.

    So yes, healers are broken, but not in the way you think they are.
    (1)

  4. #114
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    BWAHAHAHA Healing too much? What a lie.

    I got a little B for a tank today in Ktisis(Lv87) who wasn't comfortable pulling two packs while they had leveled every job to 80/90, that poor thing! So, I pulled more anyway and the actual tank started tanking, no not the main tank because that child turned their stance off. The Reaper stepped up and tanked everything for me while the useless one kept pouting and being enabled by the other DPS.

    Did this all the way till the second boss, tanking TBs with my Divine Benny and Aqua Veil while they stood outiside doing nothing, I don't think I had so much fun in FFXIV in a while, then I got kicked. Easy report.
    (1)

  5. #115
    Player
    AlwaysConfused's Avatar
    Join Date
    Aug 2021
    Posts
    19
    Character
    Zazriel Wylf
    World
    Coeurl
    Main Class
    Dragoon Lv 56
    "Is healing broken? "

    No
    (0)

  6. #116
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by TristanX View Post
    Nope, no issue for me. Unless the tank overpulls more than they can handle. Can't save the tank with all my CDs.

    I read somewhere that this expac will make healers heal more.
    I don't even see how that's possible anymore. They damn near made every single dungeon two mob packs, a door, two mob packs, boss, rinse and repeat.
    (1)

  7. #117
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I don't think it's made healing hugely difficult or anything, but I will say that the stats squish seems to have made certain level ranges hit a lot harder. There are big pulls in a couple of dungeons that you could basically snooze through before the stat squish where now you actually need to, y'know, actively heal periodically. Not just "put Regen on the tank, drop Asylum, and spam Holy for 28 seconds."

    (Similarly, when playing tank, I've noticed a few places where dungeons hit harder comparatively. Qitana Ravel is a good example; the big pull between the first two guardians in the first section is still perfectly doable, but it definitely feels a little spicier than it used to.)

    It's not difficult in my experience, nor has every level range been affected. But it does feel like a bit more healing than before in certain scenarios, yeah.

    Honestly, it's a change I really appreciate, as a healer main. Not that I mind being green DPS, but I do main a healer because I want to heal things; please give me more things to heal.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #118
    Player
    Alklios's Avatar
    Join Date
    Jul 2015
    Posts
    126
    Character
    Aelfred Sigmundsson
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    The game needed a faster pace of play because paladin was being able to self heal double pulls.

    I like the pacing in HW like in sohm Al, HP drops *fast* but healing is powerful. That also means damage is up. Mobs don't take 2 minutes to down.

    DPS dont fall asleep as their AoE's are now more than slivers of healtg

    Talented healers are rewarded.

    Always option to single pull if working on the learning curve.

    It all falls down to relative DMG/Healing to health. ShB brought health up much higher. It was part of the "healing nerfs". Stat squosh undoes that.
    (0)

  9. #119
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    I love how the casual gamers are SHOOK that healers have to heal.

    Name one other game that this would be a thread for.

    This is why I single player.
    (0)

  10. #120
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Everyone is just feeling the effects of the stat squish, combined with the low ilevels (relative to the dungeon) of players during the beginning of an expansion. For some, that means things have gotten harder in ways that they don't appreciate, while others will take the situation in stride.
    Either way, in just 3 weeks or so, ilevel creep will begin, and things will be back to where they were.
    (0)

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