Sage is 90. Promise you, healing has not gotten harder. It's gotten easier. Again.
Reminder people say every expac they make healing harder, and despite that, it becomes easier and easier every time.


Sage is 90. Promise you, healing has not gotten harder. It's gotten easier. Again.
Reminder people say every expac they make healing harder, and despite that, it becomes easier and easier every time.




That bolded part: 100%.
Got WHM AST and SCH to 90, while SGE on its way to 90. What damage taken people claimed to have increased in EW dungeons are pretty much neutered by the additional tools the players from all roles received... even before we start to outgear. Heck, while I was still getting used in early access, I even forgotten to utilize some of these healers' kits such as forgetting about Seraph, Temperance, newer toys like lv86 buffs, etc. And STILL it wasn't even harder than ShB dungeon imho. Now I'm accustomed to the EW stats, only external issues like connection issue stood a chance to screw me up horribly.
Majority of time when I see random healers consistently struggling cause they weren't choosing the right buttons to respond accordingly and/or multiple collective issues of varying degrees from other members.
Ngl, those first few days of early access dungeon runs were fun. T'was fun while it lasted.

Oh no. God forbid healers actually have to somewhat do their jobs now, what is this game coming to!
I don't see what the issue is. Dungeons SHOULD hit harder and if you get a Paladin tank about 84 you honestly could just borderline afk.

The level 90 dungeons as WHM require even fewer GCD heals than the level 80 dungeons did at the start of ShB, partly due to tanks being absolutely busted right now, partly because of the extra oGCDs. This is, obviously, double pulling everything. Most of the lilies are spent between packs to save GCDs.
And don't even get me started on Sage. Currently only at 81. Did a Tower of Zot, got a Warrior tank. Double pulls all the way, of course, but this person rarely popped a DR and 75% of self healing was Regeneration. Didn't matter. Kept him/her alive with exclusively oGCDs all the same, just had to pop a few more than before, but when you get like 12 of them you don't run out and since the AoE is instant they're easy to weave in. That class is so bloody busted it's not even funny.
So yes, healers are broken, but not in the way you think they are.



BWAHAHAHA Healing too much? What a lie.
I got a little B for a tank today in Ktisis(Lv87) who wasn't comfortable pulling two packs while they had leveled every job to 80/90, that poor thing! So, I pulled more anyway and the actual tank started tanking, no not the main tank because that child turned their stance off. The Reaper stepped up and tanked everything for me while the useless one kept pouting and being enabled by the other DPS.
Did this all the way till the second boss, tanking TBs with my Divine Benny and Aqua Veil while they stood outiside doing nothing, I don't think I had so much fun in FFXIV in a while, then I got kicked. Easy report.
"Is healing broken? "
No


I don't think it's made healing hugely difficult or anything, but I will say that the stats squish seems to have made certain level ranges hit a lot harder. There are big pulls in a couple of dungeons that you could basically snooze through before the stat squish where now you actually need to, y'know, actively heal periodically. Not just "put Regen on the tank, drop Asylum, and spam Holy for 28 seconds."
(Similarly, when playing tank, I've noticed a few places where dungeons hit harder comparatively. Qitana Ravel is a good example; the big pull between the first two guardians in the first section is still perfectly doable, but it definitely feels a little spicier than it used to.)
It's not difficult in my experience, nor has every level range been affected. But it does feel like a bit more healing than before in certain scenarios, yeah.
Honestly, it's a change I really appreciate, as a healer main. Not that I mind being green DPS, but I do main a healer because I want to heal things; please give me more things to heal.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere

The game needed a faster pace of play because paladin was being able to self heal double pulls.
I like the pacing in HW like in sohm Al, HP drops *fast* but healing is powerful. That also means damage is up. Mobs don't take 2 minutes to down.
DPS dont fall asleep as their AoE's are now more than slivers of healtg
Talented healers are rewarded.
Always option to single pull if working on the learning curve.
It all falls down to relative DMG/Healing to health. ShB brought health up much higher. It was part of the "healing nerfs". Stat squosh undoes that.
I love how the casual gamers are SHOOK that healers have to heal.
Name one other game that this would be a thread for.
This is why I single player.



Everyone is just feeling the effects of the stat squish, combined with the low ilevels (relative to the dungeon) of players during the beginning of an expansion. For some, that means things have gotten harder in ways that they don't appreciate, while others will take the situation in stride.
Either way, in just 3 weeks or so, ilevel creep will begin, and things will be back to where they were.
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