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Thread: GNB QoL Change:

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  1. #1
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    The core feeling of clunky-ness comes from the fact that no other tank is as forcefully dependent on their gauge more than GNB.

    PLDs core burst comes from Fight or Flight and Requiscat, which are cooldown based, you can argue MP cost but Requiscat will still execute. WARs core burst comes from Inner Relase + Primal Rend and Inner Chaos, again cooldown based. DRKs comes from Delirium, Shadowbringers, Living Shadow, and Bloodweapon, all cooldowns. Living Shadow needs gauge, but only half of their gauge, every 2min, and Bloodweapon being every 1min ensures you'll have it.(unless I accident missed something from these three tanks)

    Now look at GNB, who has to have a full three cartridge gauge, every 1min, to execute the core of their burst or their whole rotation is ruined. Only one way to get that gauge quickly through Bloodfest, but that only aligns every other burst.

    This isn't a "skill issue" imo as rather a slight design flaw as it makes unnecessarily restrictive. Can't use my cartridges on a dungeon mob pack right before a boss or I will be waiting the 9gcds to be able to burst unless Bloodfest is there. Can't help burn an add phase faster because I need my cartridges to not be heavily misaligned with raid buffs. Shadowbringers GNB could though, as even if you spent all your gauge, getting three GCDs in for the bare minimum was feasible and not bothersome in its gameplay.

    Changes to the maximum number of cartridges, or bloodfest, or Double Down, or adding any other affect to GNBs to alleviate this is needed. Just have to see if we get any changes in the future.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ixon View Post
    This isn't a "skill issue" imo as rather a slight design flaw as it makes unnecessarily restrictive.
    This, in a nutshell. Add to that the apm tax eating up weave space you'd otherwise have for mitigation and feels more like Gnashing Fang ought to have a second charge --and some softer restraint or over-time bonus due to which effect you wouldn't want to chain them both into No Mercy every 60s-- than the kit needs a third cartridge.
    (1)

  3. #3
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duskane View Post
    three cartridges is fine
    but double down should only cost 1 and no mercy last 25 seconds

    Hyper velocity shouldn't be apart of continuation should just evolve Burst strike into a two hit move

    as a side note Double down feels incredibly lifeless compared to other cartridge spenders while it looks cool and does a lot of damage just doesnt have the same impact as the cartridge combo or burst strike
    This is actually a good suggestion. Maybe just have Hyper as a GCD that does a crap ton of potency on a 30 second CD. So we canafter every Gnashing or something. Make potency like 600 or some crap.

    Would GNB benefit from extremely low SkS? Allowing for comfortable double weaves for defensives when necessary?
    (0)

  4. #4
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Does feel weird
    (0)

  5. #5
    Player
    Bec's Avatar
    Join Date
    Jun 2017
    Posts
    29
    Character
    Akiva Myriam
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Agreed that it's not a skill issue, any weird timing on fight design will fuck us over
    (1)

  6. #6
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    I like new GNB a lot but the 3 cartridges are a little weird. Burst strike should not have gotten a continuation, I'm fact I'd say Fated Circle should have gotten it instead. Also why is Blasting Zone not an AoE? Gimme my serotonin SE.
    (2)

  7. #7
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    I think needing three cartridges for a burst is the core issue for me. Having three max cartridges isn't bad in itself, it's the fact you NEED to have all three every minute is what makes it restrictive. I don't know if SE making Double Down cost one gauge would be the simple fix, but it would be miles better.
    (0)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    perhaps sonic break could give a cartridge as well would make GNB feel better at lower levels too
    (3)

  9. #9
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Duskane View Post
    perhaps sonic break could give a cartridge as well would make GNB feel better at lower levels too
    That, or add another combo finisher that gives 2 cartridges instead of 1. So you have to alternate between said skill and Solid Barrel while keeping the powerful feel and cartridge management of 3 cartridges.

    Ofc that would be bit more button bloat so Sonic Break giving one sounds a bit more reasonable, but I would like to not spam 1-2-3 in between GF cds.
    (0)
    Last edited by Sazuzaki; 12-13-2021 at 03:42 AM.

  10. #10
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    The worst feeling with the required three cartridges is in dungeons tbh. In ShB you could burn all the gauge you wanted in a mob pull, Gnashing Fang Combo'd the last few adds down, jump right into the boss, 1-2-3 > burst. Can't do that anymore. Can't Gnashing Fang combo the last few mobs unless you've already pocketed two cartridges so you don't ruin/delay your burst on the boss. Holding onto cartridges in EW you could have spent burning down mobs faster like you could have in Shb just feels awful.

    I like the idea of Double Down being one gauge, bumping the required to two(hell, DRK gets their 90 abilities for free). I completely understand the want of a longer NM to fit everything in, but tbh I dont know if I want a 25sec NM. If anything 21sec max to squeeze in the Hypervelocity. Adding more time to our already long window doesn't sit as well with me.
    (4)

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