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Thread: GNB QoL Change:

  1. #81
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    I love new gunbreaker and it's my main tank for savage. Sure it could be less clunky but honestly compared to DRK it's a breeze. Still don't like the sounds for the one-two-three combo cause they sound like a wet noodle but the job itself feels amazing to play.
    (2)

  2. #82
    Player
    Sceros's Avatar
    Join Date
    Nov 2013
    Posts
    75
    Character
    Yuzuriha Nekoi
    World
    Shiva
    Main Class
    Scholar Lv 90
    Though I agree on the rotation side of things (doesn't yet feel that good and not going through 1-2-3 means we miss out on shield & heal), 2 cartridge only wouldn't mean a qol change for me. Might be a change in regards to preferred gameplay for some, but that's it pretty much.

    On the constructive side of things, there might be some things that could work actually. Remove 20% damage buff and put it into double down. On hit, double down restores one bullet.

    Now what would change? In the end, we would now always start burst with double down. We would always need 2 cartridges min to start the phase, but even after initiation with double down, there is both burst skills available to chain into. Those changes would make for a easier rotation and way more obvious best rotation that can be followed and improvised even when things go south in between.

    We would have only lost a button that serves only to buff percentage. I hate all skills that just do some change to stats. I want skills feel reactive, not mere stat or percentage boosts - boring! But that might just be me.

    In regards to "perfect balance": I don't think gunbreaker would be overperforming with this change. I actually would suppose a slight buff to gnashing fang, in that the finisher grants 200 shield / heal as well. That is due to the fact that we are going thorugh 1-2-3 only "rarely", so having a small potency shield / heal every 30 seconds would really feel as if something helpful is prinkled in there. I think overall, all those changes would bring gunbreaker into what might be the "perfect spot" for this expansion. Not saying it couldn't be better, but even what I do propose - sadly to me - is way more then we likely will see.
    (0)

  3. #83
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Honestly, after being synced to 80, I can't even play that "simple version" of the rotation anymore.
    It feels complex enough to be like a dps job as a tank which I really like. Build up cartriges to fully unleash them during no-mercy feels satisfying.

    If double down gets its cost reduced to 1, I think that would be fine too as it would be less punishing if you somehow screw up midway due to sudden tank panic (lol)
    And that would also mean more Burst Hypervelocity which is REALLY like using. I hope the job builds even further into the continuation like a double down continuation would be amazing for level 100

    Also please don't reduce the max cartridge down to 2 again... can't live without it either
    (2)

  4. #84
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Does feel weird
    (0)

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