Quote Originally Posted by Ixon View Post
I think you are getting the wires crossed.
Fair enough. It seemed before that some (not you, but others) were blaming Double Down for clunk outside of just dungeon play. That seemed unreasonable, if not backwards. I'm glad that wasn't typically the case.

Personally, I've not found EW GNB restrictive nor clunky in doing my daily Expert roulettes on my tank alt (as GNB is my favorite outside of DRK, and this char already has DRK at 90), since I just remember which lulls will have Bloodfest and which won't ("full lulls") and just aim to cap immediately when going into the latter, even if it means putting in one fewer cartridge (into a very short-lived pack) under No Mercy. But, I can see why it might annoy some.

That said, changing Double Down to cost 1 cartridge without also changing Bloodfest seems like it'd be equally problematic, as you'd otherwise be very pressed to get all your cartridge damage into that window (since doing so would then take one GCD longer). Personally, if Double Down were reduced to a single cartridge in cost, I'd sooner leave Bloodfest as it was before, at 2 cartridges to be gained, and slightly buff Burst Strike itself and the Gnashing Fang combo in compensation, rather than extend the No Mercy window by a further 2 seconds.

At present, even at next to no SkS, I have no issues snapshotting NM onto the final Hypervelocity under the recommended opener, though that may be due to low ping (I live near the server).