Quote Originally Posted by KariTheFox View Post
I do think there are issues with cartridge generation, especially between no mercy phases. I would just prefer if SE tried to tweak things around it. Lore and flavor considerations aside, I like that we have a more costly resource to play with, I think the job would lose something if it just turned into a way to dump a cartridge anytime it's on CD.
The way I see it, cartridges in general have three main purposes: to press a button on cooldown(Double Down/Gnashing Fang), to expend as many cartridges as possible in your No Mercy window, and to use so you don't overcap gauge. For the sake of damage, that's about it. By this logic, I do not see this mentality changing if they were to hypothetically change Double Down to one cartridge instead of two, and instead only see net positives in the flow of the job when it comes to majority of current content. This to me seems like the easiest way to improve on the job at this time. There have been other suggestions that I think would be a far greater improvement, like someone suggesting they make Double Down it's own gauge system that fills whenever you use cartridges(think like DRG's lvl 90 ability, or like MCH's Queen), but for the immediate I still feel this is the path of least resistance.