I dropped GNB after first tier of SHB due to boredom, picked it up again in EW despite expecting it to get worse, but ended up actually enjoying the changes. Here's my take:
Good - finally GNB's resource is something to actually pay attention to and manage. Yeah, it may be iffy with weird downtime timings, but it can be planned around. I was afraid that being able to store 3 charges would push all our Burst Strikes into No Mercy, making downtime boring, but Bloodfest also granting 3 and staying at 90 sec cd prevents it. Another good thing about BF cd is that it keeps burst windows a little different from each other, which is also welcome. Putting it on 60 sec like everything else would make GNB play the same every minute, which would be horrible. We have enough jobs like that."We have to save 3 cardridges for No Mercy now!"
So? You don't need double cooldowns to mitigate TBs in normal modes and in EX/Savage you should know the timeline well enough to pop the long cd early, in order to get it back faster anyhow. You only need one weave window right before TB for Heart of Corundum, due to the 4 second duration."Hypervelocity makes it near impossible to double-weave mitigation!"
Letting GNB use Continuations more freely would completely ruin their point and what little identity the job has. It's supposed to be the pull of the trigger right as you strike, not another rando ogcd like every other job's got. It's like asking to decouple ninjutsu from mudras. You already have 2 non-continuation gcds to double weave in during your burst, not counting basic combo.
Yea, that one I totally agree with. It's not impossible of course, but it is an issue and has been since SHB, because movement in this game is jank in general. Moving bosses is part of the fun in tanking, so it's a shame when the game encourages shirking this duty to the other tank."Continuation makes it hard to move the boss!"
This could easily be solved by just increasing the range on all Continuation abilities, as has been asked for the past 2 years.