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Thread: GNB QoL Change:

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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by GalaxyEyes View Post
    Why not give a full round of cartridges? its icon looks like a magnum gun or smth like that. Instead of having 3, make it 5, or 8, or any higher number then 4.
    Ahh, yes, of course. Damage windows being what they are, 3 cartridges makes for a greatly increased feeling of downtime or time spent merely in preparation for the next window than did having 2 cartridges. So let's make it 8.

    ??????

    Quote Originally Posted by GalaxyEyes View Post
    My whole problem with GNB is the continuation combo. It fking sucks. Imagine a TB hitting you while you are in the middle of your continuation combo... (I had this problem since 5.0) Should i drift my GCD to fit heart of stone + nebula... or should i hope for a healer shield and only pop 1 def ogcd?
    Or just let healer adjust. lol.
    Now this I'll agree with.

    It seems to have two directions by which it might be solved, though. The first is to give Continuation itself some defensive value. The second is to make it more bankable so you can viably delay it, such as by being granted 3 charges of Continuation to be used over 10 seconds, rather than as a fixed combo, and/or gaining a second charge of Gnashing Fang.

    Of course, each has issues: the first might occasionally encourage that GF be held for defensive value, which can feel off-putting (though, I'd personally be fine with that), while the second would make our damage windows all the more bloated and probably immediately defeat the point of GF having two charges unless we also created some reason not to use them within, say, start another GF combo within 15s of the last one's completion (or otherwise cram two combos into each NM window).
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    Last edited by Shurrikhan; 12-19-2021 at 03:06 AM.

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