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Thread: GNB QoL Change:

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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I think it would be cool if you had two gauges that hold two charges each. Normal cartridges, that work as normal, and Burst strikes, that you get charges of by using Burst Strike.

    Burst Strikes can be spent on Hypervelocities, assuming nothing else is using the continuation button at that moment, or spend both on a Double Down.

    I don't know, I haven't thought particularly deeply about it, but I think that could be fun (and let me weave/move a little easier.)
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  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    I've seen people mention charges of Hypervelocity before, though they would have to take it off continuation for that to work tbh. Probably even it's own button. Not a bad idea, just would require a lot more work from the dev side. Would be nice cause then you could pocket the Hypervelocity that would normally miss NM and use it in the next NM.

    As luck would have it with our current system you only see Hypervelocity about three times a minute(up to about six? in Bloodfest windows) because you spend a lot more time building gauge than expelling it. So at least for me so far Hypervelocity hasn't really been as much of a hindrance as I thought it would be, but I also thought we were going to be seeing it more outside of NM. Which as it stand now I don't think you ever really do minus burning gauge for non-NM Bloodfest.
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