Quote Originally Posted by Duskane View Post
three cartridges is fine
but double down should only cost 1 and no mercy last 25 seconds

Hyper velocity shouldn't be apart of continuation should just evolve Burst strike into a two hit move

as a side note Double down feels incredibly lifeless compared to other cartridge spenders while it looks cool and does a lot of damage just doesnt have the same impact as the cartridge combo or burst strike
This is actually a good suggestion. Maybe just have Hyper as a GCD that does a crap ton of potency on a 30 second CD. So we canafter every Gnashing or something. Make potency like 600 or some crap.

Would GNB benefit from extremely low SkS? Allowing for comfortable double weaves for defensives when necessary?