Quote Originally Posted by Ixon View Post
This isn't a "skill issue" imo as rather a slight design flaw as it makes unnecessarily restrictive.
This, in a nutshell. Add to that the apm tax eating up weave space you'd otherwise have for mitigation and feels more like Gnashing Fang ought to have a second charge --and some softer restraint or over-time bonus due to which effect you wouldn't want to chain them both into No Mercy every 60s-- than the kit needs a third cartridge.