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Thread: GNB QoL Change:

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  1. #1
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    three cartridges is fine
    but double down should only cost 1 and no mercy last 25 seconds

    Hyper velocity shouldn't be apart of continuation should just evolve Burst strike into a two hit move

    as a side note Double down feels incredibly lifeless compared to other cartridge spenders while it looks cool and does a lot of damage just doesnt have the same impact as the cartridge combo or burst strike
    (0)

  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    The core feeling of clunky-ness comes from the fact that no other tank is as forcefully dependent on their gauge more than GNB.

    PLDs core burst comes from Fight or Flight and Requiscat, which are cooldown based, you can argue MP cost but Requiscat will still execute. WARs core burst comes from Inner Relase + Primal Rend and Inner Chaos, again cooldown based. DRKs comes from Delirium, Shadowbringers, Living Shadow, and Bloodweapon, all cooldowns. Living Shadow needs gauge, but only half of their gauge, every 2min, and Bloodweapon being every 1min ensures you'll have it.(unless I accident missed something from these three tanks)

    Now look at GNB, who has to have a full three cartridge gauge, every 1min, to execute the core of their burst or their whole rotation is ruined. Only one way to get that gauge quickly through Bloodfest, but that only aligns every other burst.

    This isn't a "skill issue" imo as rather a slight design flaw as it makes unnecessarily restrictive. Can't use my cartridges on a dungeon mob pack right before a boss or I will be waiting the 9gcds to be able to burst unless Bloodfest is there. Can't help burn an add phase faster because I need my cartridges to not be heavily misaligned with raid buffs. Shadowbringers GNB could though, as even if you spent all your gauge, getting three GCDs in for the bare minimum was feasible and not bothersome in its gameplay.

    Changes to the maximum number of cartridges, or bloodfest, or Double Down, or adding any other affect to GNBs to alleviate this is needed. Just have to see if we get any changes in the future.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ixon View Post
    This isn't a "skill issue" imo as rather a slight design flaw as it makes unnecessarily restrictive.
    This, in a nutshell. Add to that the apm tax eating up weave space you'd otherwise have for mitigation and feels more like Gnashing Fang ought to have a second charge --and some softer restraint or over-time bonus due to which effect you wouldn't want to chain them both into No Mercy every 60s-- than the kit needs a third cartridge.
    (1)

  4. #4
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duskane View Post
    three cartridges is fine
    but double down should only cost 1 and no mercy last 25 seconds

    Hyper velocity shouldn't be apart of continuation should just evolve Burst strike into a two hit move

    as a side note Double down feels incredibly lifeless compared to other cartridge spenders while it looks cool and does a lot of damage just doesnt have the same impact as the cartridge combo or burst strike
    This is actually a good suggestion. Maybe just have Hyper as a GCD that does a crap ton of potency on a 30 second CD. So we canafter every Gnashing or something. Make potency like 600 or some crap.

    Would GNB benefit from extremely low SkS? Allowing for comfortable double weaves for defensives when necessary?
    (0)

  5. #5
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Does feel weird
    (0)

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