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Thread: GNB QoL Change:

  1. #1
    Player
    Ixon's Avatar
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    Mar 2011
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    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100

    GNB QoL Change:

    Revert the three cartridges back to two along with Bloodfest, and make Double Down cost one cartridge.

    Let me preface this by saying that I enjoy Endwalker GNB. Heart of Corundum is amazing, Double Down is satisfying especially in mob pulls, uptime on Aurora with it's stacks is useful, and even Hypervelocity, that I wasnt too keen on considering it was another oGCD, is neat.

    My issue is the third cartridge that came with the two cartridge cost of Double Down. GNB went from, on the low end, only needing one cartridge for an No Mercy burst to a mandatory three or your whole rotation is borked. This means that you spend most of your time 1-2-3ing for your next NM burst instead of using your cool new Hypervelocity after Burst Strike in between Gnashing combos. Not to mention how out of luck you are if you even think about spending a single gauge not on Gnashing or in an NM window. This is not only boring, but clunky, and an annoyance at times. Being forced to build gauge and being unable to freely spend it as you used to seems counterproductive to the job design. Not only that, but it throws what used to be a well flowing rotation for a loop when you consider that you cannot end a burst on Burst Strike as the 20sec NM means the following Hypervelocity will not be buffed.

    I, along with many others, believe making the stated changes will make the job more fluid, more engaging, and be an overall improvement to the current iteration of GNB in Endwalker. As for what the lvl88 trait should be, take your pick. Make Bloodfest give us a charge of Aurora back? Apply a debuff that returns a cartridge if the target dies similar to old Soul Survivor? Have it restore HP as a 900 pot cure? Take your pick.
    (6)

  2. #2
    Player
    Aluja89's Avatar
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    May 2018
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    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I like 3 cartridges, it feels like we got more powerful but I'd rather they nerf the damage of Double Down and decrease cost by 1 instead.

    Its rotation really feels clunky now.
    (5)

  3. #3
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    My issue is the third cartridge that came with the two cartridge cost of Double Down. GNB went from, on the low end, only needing one cartridge for an No Mercy burst to a mandatory three or your whole rotation is borked. This means that you spend most of your time 1-2-3ing for your next NM burst instead of using your cool new Hypervelocity after Burst Strike in between Gnashing combos. Not to mention how out of luck you are if you even think about spending a single gauge not on Gnashing or in an NM window. This is not only boring, but clunky, and an annoyance at times. Being forced to build gauge and being unable to freely spend it as you used to seems counterproductive to the job design. Not only that, but it throws what used to be a well flowing rotation for a loop when you consider that you cannot end a burst on Burst Strike as the 20sec NM means the following Hypervelocity will not be buffed.
    I do agree with the 1 2 3 part, good thing is that every 30 seconds there is Gnashing Fang.
    However, I borked my rotations, many, many times yet didn't have much trouble with Double Down.

    If you really want a fix, you can simply adjust Bloodfest at 60s (And maybe only giving 2 Cartridges) so you are garanteed to get a Double down in your No Mercy window.
    I don't like this idea because all No Mercy windows would be the same, but it's the simplest QoL you can ask for if Cartridges is your problem.
    (1)

  4. #4
    Player
    Absurdity's Avatar
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    Feb 2018
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    2,946
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Tbh I'm frustrated with all the new skills besides HoC so far.

    - The 3 Cartridges make our opener incredibly awkward and the most unintuitive thing I've seen in a long time, just so we can enter the next NM with 3 cartridges again.
    - Hypervelocity makes repositioning bosses (and often also weaving defensives) just as bad as I expected, luckily we only have 2 EX trials so far and one of the bosses doesn't move, but I expect this to become a lot worse later on.
    - The fact that Burst Strike + Hypervelocity is a 20 potency gain over Gnashing Fang + Jugular Rip.


    GnB's rotation flowed incredibly well in ShB, the new additions throw a giant wrench into that and for what? Another forced oGCD and hurrdurr big potency.
    (1)
    Last edited by Absurdity; 12-10-2021 at 09:31 AM.

  5. #5
    Player
    Ixon's Avatar
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    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aluja89 View Post
    I like 3 cartridges, it feels like we got more powerful but I'd rather they nerf the damage of Double Down and decrease cost by 1 instead.

    Its rotation really feels clunky now.
    Tbh, I feel like the extra cartridge is the illusion of a buff. GNB builds cartridges so easily, I don't feel that much stronger having it. It just means instead of spending cartridges more, I am building gauge more.
    (4)

  6. #6
    Player
    Ixon's Avatar
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    Mar 2011
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    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    If you really want a fix, you can simply adjust Bloodfest at 60s (And maybe only giving 2 Cartridges) so you are garanteed to get a Double down in your No Mercy window.
    Making a button solely exist for another button is just button bloat imo. The 90sec Bloodfest at least means you aren't using it every NM at least. So if you wanted to reduce it to 60sec, just combine them at that point, make Bloodfest give two gauge and turn into Double Down after or something similar.
    (1)

  7. #7
    Player
    Absurdity's Avatar
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    Feb 2018
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    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ixon View Post
    Making a button solely exist for another button is just button bloat imo. The 90sec Bloodfest at least means you aren't using it every NM at least. So if you wanted to reduce it to 60sec, just combine them at that point, make Bloodfest give two gauge and turn into Double Down after or something similar.
    At that point you might as well remove Bloodfest and make Double Down cost no cartridges.
    (3)

  8. #8
    Player
    Ixon's Avatar
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    Mar 2011
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    462
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Absurdity View Post
    At that point you might as well remove Bloodfest and make Double Down cost no cartridges.
    I was stating that if the person wanted to make BF 60sec, to make it still give two gauge and turn into a free double down. I'm open to better ideas though.
    (1)

  9. #9
    Player
    Kiteless's Avatar
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    Aug 2013
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    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Reduce Double Down to 1 cartridge, reduce the cartridge count back to 2, and increase the range of continuation to at least 5 yalms.

    That's really all GNB needs, IMO. The problem with the job as a whole is that they were already so well done in ShB, trying to add things on top of it is always going to invite ire. GNB didn't really need anything going into Endwalker, so anything added on to that kit is going to feel tacked on. GNB suffers the problem exactly opposite to DRK, it was simply too well put together from the get-go.
    (2)

  10. #10
    Player
    Duskane's Avatar
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    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    three cartridges is fine
    but double down should only cost 1 and no mercy last 25 seconds

    Hyper velocity shouldn't be apart of continuation should just evolve Burst strike into a two hit move

    as a side note Double down feels incredibly lifeless compared to other cartridge spenders while it looks cool and does a lot of damage just doesnt have the same impact as the cartridge combo or burst strike
    (0)

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