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  1. #1
    Player
    Talphon's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    4
    Character
    Talphon Valentinian
    World
    Ultros
    Main Class
    Weaver Lv 80

    SAM button bloat

    Why does SAM now have 8 AoEs?
    Ogi Namakiri / Fuka / Oka / Mangetsu / Tenka Goken / Hissatsu: Guren / Hissatsu: Kyuten / Shoha II (This doesn't include the Kaeshi dublicates of Namakiri or Goken). Several of these abilities are just copies of each other in form or function. Please trim something down, even if its just two buttons. Seriously, why is our AoE rotation now more complicated than our single target?

    Samurai already had some fairly bad bloat previously, but now we are up to 23 primary rotation abilities, with another 4 more job specific abilities, and that doesn't include role abilities. You removed 2 buttons no one used and replaced them with primary rotational buttons, which has been just enough to wreak havoc on my bars.

    My recommendations are: Combine Shoha and Shoha II, and tuck Oga Namakiri's execution button into the Tsubame Gaeshi button. While this does mean that you don't want to activate Ikishoten with Sen already stored, it would still be easier to deal with than all these buttons.

    This is intended with respect, but I have to admit some frustration with the job currently.
    (0)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Why are you combining the AoE and single-target then saying it's '' 23 primary rotation abilities ''?
    You're not actively using 23 buttons that's everything combined.

    This sounds like a keybinding issue on your end.
    Alternatively you could just put your AoE on the lower bar and use the scroll function and use the same keys for AoE.

    Some of these buttons also have 2-1 min cooldowns and are not frequently used.
    (2)
    Last edited by Kolsykol; 12-09-2021 at 09:44 PM.

  3. #3
    Player
    Talphon's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    4
    Character
    Talphon Valentinian
    World
    Ultros
    Main Class
    Weaver Lv 80
    I'm using three bars and actively switch between AoE and single target in the same fight. AoE and single target both use needed real estate. A button with a one minute cooldown is still used 12-13 times in a savage fight. I've been playing SAM since release and raided all three tiers. Please don't dismiss me because its not an issue for you. That's rude.
    (0)

  4. #4
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    The only weird ones I'd say are H:Guren, H:Senei and Shoha, Shoha II.

    Guren has drop off damage for secondary targets and Senei just does a little more damage and is available 2 levels later while sharing a cooldown between each other, realistically speaking at level 72 instead they should just increase the damage itself for the main target and keep a similar drop off damage. The same treatment should go to Shoha II which is another attack that's practically the same thing (Mediation Dump) so having it do the full 580 to the main target and then X% to all secondary targets would kill off 2 keybinds. Outside of these two clashing pairs there isn't anything else that really warrants sharing a bind.

    The rest of the abilities all have their use with Fuka, Oka and Mangetsu enabling you to have an AoE combo and get the 2 sen required for Tenka Goken use in 3+ target situations.
    Namikiri could technically replace the button that Ikishoten occupies due to it being the condition to use it entirely.

    Right now I count 34 binds for all the sam actions and sprint on my own keybind set-up, which is definitely managable with proper keybind set-up and the use of shift modifiers alongside a mouse of choice with an extra 2-12 buttons (there are many solid gaming mice that have 6/8/12 extra keybinds on them alone without accounting for shift modifiers) which isn't entirely out of place in terms of keybinds required to play an MMO.
    (0)